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There's few heisting games and room for more that appeal to mass audience, run on potato laptops and effificently minimize network connection activity (crazy to load a full game in 2 seconds just for a server to slow you to a minute every time you talk to it)
Gameplay looks much faster too. The final release is more like a turtle race.
So is the Alpha better than the final Product if you see it as a whole?
Of course not. But the gameplay foundations of the Alpha look much better than what we got at the end. Its just more like the arcade Payday we loved and not the CoD-Payday we got at the end. At least in my opinion.
how the ♥♥♥♥ do you start with this and then change it into a full warzone ripoff oh and also change locke for shade
and also make the van no longer enterable because NO FUN ALLOWED
and also make the mark/shout/interact key separate bindings (which you cant rebind) because "muh modern audiences"
and make the most boring unoriginal unintuitive objectives ever seen to man
like the challenge based level ups and the armor plates
it ♥♥♥♥♥♥♥ isnt, just lazy ass bandaid ass fixes, you cant just fix the bag moving heists with a skill tree, you cant fix armor with health builds that just let you cheese your way through everything
and objectives still suck
truly peak gaming