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and on top of that cutting shot got buffed and is really strong. so many weapons got new damage breakpoints because of it. ur horde clear should be good with most weapons now that u kill everything before they can do anything. the only enemy i need to be aware of is the bulldozer since he can still shread armor like its nothing
But hey, if at least one person thinks that severely flawed armor mechanic can be fixed that easily and this will allow you to breeze through the game like there is no tomorrow - then Mio's work wasn't for nothing indeed.
For PD3 armor still need buffs
You're supposed to use cover and eliminate threats. Peak, shoot, get back in cover. Repeat. To that end; Adaptive Armor seems much better. If you're careful you can survive an entire assault with 1 full chunk even after being shot several times. 'Normal' armor on the other hand always takes permanent chip damage, and will run out eventually.
Full armor. Two chunks. Less than 5 seconds. Roughly 2 seconds per chunk. From 3-4 enemies spawning at start. No specials, no dozer, no techie, just normal enemies at start.
As person above just said - "extremely good".
This is exactly the problem. I'm not supposed, I'm forced to play this way, otherwise I'll lose. There is no other way to play the game, but this - camping the assault waves, over and over again.
Running from cover to cover while shooting back and doing objectives - was never an issue for Payday game. For PD3 it is.
This kind of mentality of "you're supposed to hide during assault then use 20 seconds you have to do any objective you can" - is one of the main reasons people find combat unfun and lame. And why people have left as well.
But hey, you think it's good, I think it's bad.
Let the reality itself judge who is right and who isn't.
If the game is so good right now - we'll see thousands of active players back in no time.
i didnt say the new armors design is good, it still have flaws. what im saying is u can play aggressively.
ofc if u just stay in line of fire for too long u will lose this armor fast, however now the game actually rewards u for playing well. all i do with adaptive armor is play similar like i do in pd2, keep track of the 2 sec timer on my armor regen skill (bullseye/plate up) and go back and forth between good cover spots. and if i know i can clear enemies fast enough i do that. if u are good enough with this the adaptive armor is extremely good.
compare that to the other armors in this game u get punished as soon u take any damage. which is unfun and u can brute force ur way through by stacking armor bags, removing a lot of skill from the game. now u can do the same with adaptive armor as well, which is one of the biggest flaws still. however u can actually do "perfect" loud heist now where u dont use any resources if u are good enough. this is actually fun since ur skill matters so much more.
ofc i still would prefer an armor system like pd2, but at least this is better then the boring sit in cover unless u have enough armor to brute force everything we had before. the only thing i hope for now is that the devs see how much better armor regen is and do a fundamental change to armor because of that
Even if it's meant to showcase how fast it can die. It's really poor example of doing it. Of course if you stand wide open and do nothing, your armor is gone. It applies to every armor, no matter if its faster or slower.
The reasons why Payday 3 has an issue where taking cover is more important than other games is because both armor and health is limited. There is no skills that allows you to passively regenerate your health, armor. That's why Armor Bag was meta because armor was most important, without it you would be dead.
The point of Adaptive Armor Lining is to allow fully recover your armor chunk at cost of taking more damage than normal armor. It doesn't fix issue of playing aggresive but makes it so you don't have to worry about trauama or losing armor if played armor.
No one applied that the game is good now. The game still needs alot of fixing before it can restore playerbase.
But yes, it's a first small step in the right direction. Which may be the last. Or take years before devs finally do what they had to do from the beginning.
Actually - it matters. It directly affects how long you can be in the open and do objectives, before losing an armor chunk (or all of it). The "time it takes to die if you're completely out of cover". THE worst case scenario, which suprisingly is not so rare as it seems.
Because you will need to do objectives and almost all of them are out of cover.
If you can't do them under fire and just die - then the armor is not viable.
Especially with Payday 3 case, where "armor is a resource", very limited.
High estrogen, soyboi play style. Bring back the run and gun from Payday 2.
But for how long, under direct fire? Not for long. If at any point you are caught off-guard - the consequences are so severe you just lose the whole armor in seconds.
It can be compared to Payday 2, Suit (no armor), on Death Sentence. Only suit usually gives you dodge, and there isn't any here.
Also, where exactly should I test it? Toilet stall in RockTheCradle, where barely anyone can scratch you ever? Will it be a good test if I'm testing survivability and viability under fire?
And yes, being shot from all directions at sniper range - is a wonderful and unforgettable experience. In a game where armor is actually a resource...
Yet as survivability test - more than enough. Instant info for how long you will live if you dare to step outside of cover.
Like yeah, by all means if you'll be sitting in a toilet in the corner of the map for each assault - yeah, you'll probably be fine and have amazing time of your life.
Yet Adaptive Armor doesn't solve neither stressful armor management due to its fragility nor an enforced camping due to flawed mechanic itself.
It is more fragile and promotes even more camping.
Direct opposite of what made Payday 2 a fun game.
even if you run Sicario and stand in the smoke you are still only protected for a short time and the smoke blocks your view so your cooldown for it will be long regardless.