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With all due respect, Gustavo's tracks are more or less ordinary tracks, nothing insane.
While Simon's tracks are all about insane stuff.
https://youtu.be/bpcCbA7jrE0?si=86eajGeuJFoABUN5
Also there still isn't any actual gameplay footage for Den of Wolves...
But PD3 is already on rock bottom, and it will remain unaffected by DoV in any way. If anything - some random gamebreaking bug in Payday 2 will affect Starbreeze much harder than anything in Payday 3.
These videos above are just a sad reminder what Payday 3 could've been if Bo weren't such a... Bo.
As much as I recognize Bo as the source of a LOT of Starbreeze's issues...
You cannot really blame Payday 3 on him, as he gone by the time development for the game began to solidify.
This one rests squarely on the shoulders of his Successor as CEO (Sjögren), the Brand Director (Listo) the and the Lead designer (you know who).
But yes, you are right, PD3 fail is current SBZ's crew fail on all levels, from bosses who made all these wonderful "lets go silent for 6 months" decisions to devs, who made this buggy mess in the first place.
If you watch these and previous 10 Chambers videos, you will easily notice how they approach to development process. They want their game, its visuals and sounds - to achieve certain reaction from players, so the players would think "yeah, it's a cool thing" when watching their videos. And they base their game of this vision.
SBZ work differently, they do what they think is cool, which as we know, is completely detatched from reality of what is fun for players. The results are obviously bad as well.
I assumed he was just doing freelance stuff at this point. Good to see him doing big, (and maybe) longer term stuff.
GTFO wikia, "Enemies" page, Simon's quote at the end of it.
by simply focusing on their next DnD baby instead of trying to do something meaningful in a timely fashion for PD3
till they have trouble with funding, push their DnD title out early after marketing it as a next best thing in gaming, after pouring hundreds of thousand dollars into absurb marketing events and sponsored stream of Vtubers playing their buggy a#s demos. Proceed to abandon that DnD baby and work on PD4 next.
No worries they about to release the next definitive edition 2 of payday 2