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Theose games were made by people who left the company more than a decade and a half ago.
Those people ran from the then floundering Starbreeze to found... MachineGames (LOL), only to leave AGAIN.
I'm not sure what happened to some of them (like Magnus Högdahl, lead coder and creative genius behind some of the best liked gameplay elements from the games you mentioned), but most of the decent coders/programmers/designers either went Indie or just left game development behind them.
Starbreeze and Overkill were (before OTWD, at least) entirely separate companies.
https://en.wikipedia.org/wiki/Starbreeze_Studios#Syndicate,_Payday_2_and_Brothers_(2010%E2%80%932016)
Read the third paragraph carefully, and you'll understand why the distinction CaptainMeow™ made is rather crucial; until the Development Hell of Overkill's The Walking Dead, the Starbreeze brand was essentially reverted to a Publisher/Shell company role, and only after that debacle and their restructuring (and the subsequent firing of Bo Andersson) did they decide to revive the associated Gaming Studio.
They got lucky with Payday 2 and struck out with almost everything else.
Me : *posts wiki page which explains exactly how the company was structured*
You : Nah fam, my headcanon is better
Me :
Starbreeze and overkill became the same thing while payday 2 was being made in 2012
learn how to read past the title and the first sentence bud. I know its kinda hard.
You : *pretends to read the article, cherry picking along the way*
The article : "While officially, Starbreeze became Overkill's parent company, those close to the situation, speaking to Eurogamer, stated that it was more that Overkill's investors, which including Overkill's founders, brothers Bo and Ulf Andersson, became Starbreeze's majority shareholders; this deal had been made to help infuse cash into both the struggling Starbreeze and to provide funds for Overkill to pursue Payday 2."
I know reading can be hard boy, but it helps if you actually read the entire paragraph, and not just the small bit that seems to corroborate your headcanon.
And it certainly helps if you understand WHY companies like Overkill and Starbreeze keep the development and publishing entities separate; if one fails, the other can technically take over the IP's associated with the failing entity to preserve custody of said IP.
That this changed during the Restructuring they underwent in 2019 will ultimately be their end.