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If so, working on another game while your flagship title is a dumpster fire is a recipe for bankruptcy.
Yes its due out in 2026, they also have a second unnamed project for "2027 and beyond" where further payday 3 developers were moved onto, meaning the amount of devs working on this games is potentially within the single digits.
Good find. This looks like the beginning of the end for Starbreeze.
But good luck persuading the masses who pre-order games that have as many red flags as PD3 had.
either way you are funding a massive billion dollar machine that worsens the industry. either you pay for gamepass and fund Microsoft or you fund Starbreeze.
TBF i got the gold edition for £34 which was cheaper than the standard edition for steam, and whilst its more than gamepass, I didnt think the game would be THIS BAD... AND DIE IN 3 MONTHS ...ANd i do like my games on steam...
Lesson learned i guess.
yea, tragic. there are 30k+ people on steam bought silver / gold edition (from concurent player on early access release day)
Why else did you think this game feels so lifeless?
It's a Frankenstinian creature, cobbled together from other people's work, with "final assembly" done in-house by Starbreeze's developers.
It's a bit like how some manufacturers buy all their ♥♥♥♥ in China, ship all of the parts to America or Europe, do final assembly in-house and then pretend their product is "Proudly made in the USA/EU".
Mind you, I am not excusing how they've handled this game (because it's atrocious, and the more we learn, the worse it gets), but pretending that their Dev team moving on to "project baxter" is a big deal...
Nah Pimp, the game is as mediocre as it is for a reason, and it'll be hard for them to do much worse.
(inb4 they manage to prove me wrong)
meaning you can work out the retention rate of the game.
for example.
right now is 770 players the max concurrent on steam was 77938 so :
770 / 77938 * 100 == 0.98% retention rate on steam.
So overall the retention rate is around 1% or thereabout.
For clarity, EA, 2K and Ubisoft consider anything Under 10% Retention rate within the first 12 months of a live service games life an abject failure. EA uses that terminology.