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It's plain as day that Deep Silver forced Starbreeze Studios to rush Payday 3's release and made a lot of painfully bad calls as a result. People should be directing their hate at Deep Silver while Starbreeze is scrambling to try to fix the game.
You fail to understand that if you as a company willfully enter into a contract that requires you to deliver a product in an unreasonable timeframe (and an unfinished state if need be), you are still Morally culpable at the very least.
Saying NO to a project and shelving it (temporarily, while you look for other partners) is always an option.
Hell, shocking as most will find it that I'm saying this : Tencent would have been a more sensible partner, and they would have been open to negotiations.
Also, I'd like to note that if you search the forums for the words Deep Silver (or their parent company Embracer Group, which is the REAL culprit here), you'll see that there is more than enough blame being sent their way.
That you're somehow not seeing it... well, it's still there regardless.
https://www.metacritic.com/game/ride-to-hell-retribution/?ftag=MCD-06-10aaa1c
The actual design philosophy of this game is really cool, but everything is so half baked from a lack of time.
People quickly forgot No Man's Lie...
The publisher and the developer are both at fault.
Deep Silver was idiotic in the handling of the always online component at launch, but Starbreeze was objectively more idiotic by making the game always online in the first place.
some of their choices which were 100% theirs are still very questionnable.