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AP deals health damage past the cop armor, no AP means you have to burst the armor off itself.
2 and 2 together, you're stuck with guns that have AP damage being the meta.
However, when place next to the DMR, which fills the same role without the lengthy cycle bolt animation and general awkwardness, it's odd. The bolt-action sniper kinda feels redundant.
The bolt-action probably needs a buff.
This explains why it sometimes feels really slow to kill cops...
Exactly, it doesnt make sense to use the bolt action if there are alternatives that outperform it. And it doesnt even seem to penetrate that many cops, limiting its utility even further.
Like I said, it doesnt need to be a one shot kill everywhere. Ribcage is fine.
And especially on the higher difficulties and with the way levels are built, you dont really have that much time or cover to go for headshots, I mean this isnt Battlefield.
It felt so satisfying going to town in PD2 with the Mosin and mowing down rows of cops with a single bullet. In my opinion, slowing down everytime for a well aimed headshot somewhat stops the high speed momentum of a chaotic heist.
I get the accuracy appeal and all, but only headshots being one shot kills is too much. And I get that Payday isnt a realistic game. But come one, especially with a sniper rifle, a rifle made to penetrate body armor, its kinds stupid to have to shoot twice. On top of it being the strongest weapon in the game (apart from the overkill weapons of course).
Isnt this the general balancing strategy in shooters? Semi auto snipers like the SVD or M14 usually take 2-3 shots to kill and the slow fire rate of bolt action rifles are balanced by a high damage output so they are still useful.
I can suspend disbelief, but in what world do SWAT units wear body armor with thick plates made of hardened steel designed to stop military grade armor piercing ammo?
On higher difficulties, maybe. But on normal this just seems like youre fighting a private military company, not the police force.
Armor pen is by far the most important stat so it of course is not explained or displayed to the player at all. There are a number of guns that in the current state of the game can never penetrate armor regardless of skill setup, and these are:
Ziv Commando
Reinfeld 880*
Signature 40
Signature 403
Stryk 7
* The Reinfeld calculates its pellets individually so despite having no armor pen if enough pellets land to destroy the armor the rest of the pellets will deal damage directly to the HP of the SWAT
The SP Model 11 is the only gun that does not penetrate armor by default that can be made to penetrate with the Cutting Shot skill in the Sharpshooter tree.
Every Armored SWAT has an "Armor Hardness" value which is then subtracted by the guns Armor Penetration stat with the final number being how much HP damage is reduced. Note that even if a gun is penetrating armor they will always deal their full base damage to the SWATs armor in addition to any HP damage, any HP damage that penetrates armor is modified by headshot multipliers, and damage dealt directly to the armor is not modified by headshot multipliers.
The Armor Hardness stat of all the SWAT units are as follows
Light SWAT, Heavy SWAT, Naders, and Tasers: 1.5
Shields: 2.0
Bulldozers: 4.0
Using the SA A144 as an example with no skills landing a headshot on a Heavy SWAT within 20 meters:
The SA A144 has 1.3 Armor Pen and deals 50 damage up to 30m, a 5x Headshot multiplier up to 20m, and the Heavy Swat has 150 HP and 170 armor and an Armor Hardness of 1.5.
1.5 - 1.3 = 0.2, so the gun will deal 20% reduced damage through the armor. Thats 40 damage to HP and 50 damage to armor. 40 x 5 = 200, More than enough to kill the Heavy SWAT through his armor in one shot.
As a side note the Cutting Shot skill adds a flat 0.1 to a guns armor pen. And the only weapon that can penetrate a Bulldozers armor is the Het-5 Red Fox with its armor pen of 3.5.
People have datamined all the weapon stats so they shouldn't be too hard to find.
EDIT: Turns out the datamined list I had was slightly outdated. The Mosconi 12 Classic sits alongside the SP Model 11 with 0.5 Armor pen making them the only two guns that can only penetrate armor with Cutting Shot. And the Het-5 Red Fox may have 3.0 armor pen instead of 3.5 meaning nothing can penetrate Bulldozer armor, but I need to verify this.
EDIT 2: The Het-5 Red Fox does indeed penetrate the Bulldozers armor at a 50% rate so it should indeed have a 3.5 Armor Penetration value.
The worst offenders are the bolt-action sniper rifle you brought up and the Mosconi shotgun. Their damage is just obviously way too low for no conceivable reason, especially given that they were exceedingly powerful in Payday 2. Both are weapons that should kill instantly on a bodyshot, because for gameplay reasons, they're way too slow and inefficient to also require headshots (and shotguns can't even reliably kill on a headshot). This is the way weapons like these work in just about every other game in general, regardless of whether those games are trying to be "realistic" or not.
SMGs and non-revolver pistols are also having issues because there's one enemy in the game that makes the armor penetration value of your weapons very obvious: the Shield. If your weapon cannot penetrate the glass on the shield, you know... your weapon sucks. End of story. SMGs have bad ammo pickup rates and non-revolver pistols are basically all the same gun but with different ammo clips.
Why the weapons are balanced this way is anyone's guess. If there's any logic behind it whatsoever, I would love to know.
Not sure why you say buffing it would make it overpowered, buffing it would just turn it into any one of the other superior guns available.