PAYDAY 3

PAYDAY 3

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SandFire6 Oct 6, 2023 @ 4:37pm
1
Payday 3 Skills REVAMP?
Payday 3 skills are a major letdown :( in this game.
The skill trees blow compared to payday 2. The fact that most even work only when you have EDGE,GRIT,or RUSH...its a shame.
Last edited by SandFire6; Oct 6, 2023 @ 6:04pm
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Showing 31-39 of 39 comments
Final Oct 7, 2023 @ 4:01pm 
I think people have too much Payday 2 after 10 years of updates in mind, at first it was far from being like that

I have the impression that in this Payday 3 the skill tree is more unbalanced than in the second opus at the beginning, you're too versatile far too quickly
And let's not forget that the current system makes it hard/annoying to level up, whereas in 2 you got your points faster

The fact that you only need 3 points to have "unlimited" ammunition directly in the clip makes the Loud side too simple too quickly, not to mention the Stealth side which is really simple since the "no mask" mode without necessarily needing skills and the absence of punishment if you miss the infiltration

(Sorry for the English, I use a translator)
Last edited by Final; Oct 7, 2023 @ 5:25pm
Originally posted by naii_:
Originally posted by livEUnknown_Genius:
*You make the most broken loud build thats currently the most viable and without which you´re gonna hang behind in public.
You know? Just like everyone did in PD2 aswell.
Wrong. Even for noobs at dsod in payday 2 there were a few good perk decks to use that played differently. Anyone could play Anarchist, Stoic, Kingpin, Hacker, or Leech. All of these decks were noob friendly and played differently.

That's nothing to say of the fact that almost everything was viable in pd2. I could run an Ammo Bag Armorer build and out KPM supposed "broken" builds. Because everything just works.

This game doesn't have that kind of gameplay. Every deployable is objectively worse than Armor Bags. Useful skills like Bulletstorm got decoupled from ammo bags so those deployables aren't good. You have to invest in meds to make them even perform the same baseline function they did in pd2.

They turned this game into a battle of attrition, which means that what wins out in the end is only the thing that keeps you alive.

It is so utterly devoid of anything interesting at any level.

You don't build a character with a playstyle, you check boxes.
Where do I start?
1) Everything is viable in PD3 aswell, people just tend to use the easiest and strongest route.
2) Everyone did the same in PD2, or are you gonna act now like people didn´t ran Body Expertise, Nine Lives, Inspire, Resilience, Underdog and Scavenger aswell as doc bags or first aid kits in literally every loud build?
Also tf do skills have to do with the perk system PD2 got? Hate it or love it, but perk decks are something that still splits the community and I hope to never see again.
In fact, I hope that they do remove ammo funnel from PD3, as that one is the biggest balancing issue that renders everything aside of armor bags useless right now - sadly something they still didn´t learn from PD2.
Originally posted by Final:
I think people have too much Payday 2 after 10 years of updates in mind, at first it was far from being like that

I have the impression that in this Payday 3 the skill tree is more unbalanced than in the second opus at the beginning, you're too versatile far too quickly
And let's not forget that the current system makes it hard/annoying to level up, whereas in 2 you got your points faster

The fact that you only need 3 points to have "unlimited" ammunition directly in the clip makes the Loud side too simple too quickly, not to mention the Stealth side which is really simple since the "no mask" mode without necessarily needing skills and the absence of punishment if you miss the infiltration

(Sorry for the English, I use a translator)
Yup - but for the leveling in 2 you also got the nowadays system in mind.
Leveling in PD2 on release was way worse (and especially way slower) than it is in PD3 currently
skill issue
kth Oct 7, 2023 @ 6:45pm 
Originally posted by omniphage:
skill issue

its nice you finally see the light, game indeed has issues with skills and progression
Last edited by kth; Oct 7, 2023 @ 6:45pm
Swordmouse Oct 7, 2023 @ 7:02pm 
I get that they're aiming to make players feel more like heisters and less like superheroes, but I can't help feeling like the skills in general feel kinda meh and not very interesting, even if they're still mechanically very useful.

Stealth feels more fleshed out than loud IMHO: camera loops, spy gadgets, stunning guards with radio hacks, performing illegal activities in front of civvies etc, these are pretty cool. On the other hand, a lot of the combat perks are basically just ways to overcome the baked-in armor/spongeyness of enemies, help you reload/stay in ammo, and manage your own chunks better. Effective, but also bland.

It feels like juggling the refresh on buffs is there to distract me and try to keep me engaged. And I'd be lying if I said I didn't miss the slightly more specialized nature of Payday 2 builds - was kinda cool knowing you had a tanky enforcer with a saw when dealing with ATM's or lockboxes, or a tech when you had a lot of drilling, like you had something extra you were bringing to the crew. As the system currently exists, everyone feels a little too samey IMHO.
SpottedHare Oct 7, 2023 @ 7:15pm 
The weapon problem i'm finding is that you really need AP for high levels and low AP guns kind of lack something to justify suffering that much drop in power. Kind of stuck with no reason to not choose SG-Compact 7, SA-A114,VF-7S as they all have both the needed dps and the AP.
Originally posted by SpottedHare:
The weapon problem i'm finding is that you really need AP for high levels and low AP guns kind of lack something to justify suffering that much drop in power. Kind of stuck with no reason to not choose SG-Compact 7, SA-A114,VF-7S as they all have both the needed dps and the AP.
You can just take the skill with you that grants AP power, from that point on all weapons are the same again - which would bring up the question why not every weapon just got AP power to begin with - but I´m almost certain that one will change, either they´re removing AP from all weapons except for the sniper, or they´ll just grant AP power to all weapons which makes the skill redundant.
Kurague Oct 7, 2023 @ 8:31pm 
I like all the skills actually doing decent things, BUT I agree, making the skills only do thing "When you have grit", or "When you have this, or that", is boring AS ♥♥♥♥
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Date Posted: Oct 6, 2023 @ 4:37pm
Posts: 39