安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Besides that, its a good heist.
I would probably cry about it if the rest of the game wasnt complete trash allready and the dye isnt going to change anything about it. It's like the least of the issues the game has.
On a side note cloakers go in the same direction. Devs pushing players to play in a group instead of solo for no apparent reason. It's poor design but with games that arent AAA you get to learn to deal with some amount of BS as long as it's not extremly bad design.
But yea challenges and stuff literally ruined the game befor it even came out.
Which would otherwise be fine if it were at least consistent with G&S.
I didn't say you can't get everything, I said you can't get max loot value; this is because it's impossible to deactivate all dye packs in time as a solo player. Nice strawman attempt though.