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I have no respect for money grabbing DLC peddlers.... ESPECIALLY if they cant even manage their company properly despite using scummy tactics like they do. This company deserves to fail. Someone will scoop up the IP and they will try again later. I can wait.
The game is always online so they can spy on you. That is how marketing is done my obviously very young friend. Neither DLCs or Piracy has anything to do with that and if you think that online servers prevent people from pirating or cheating you have even less braincells than I allready think you do.
The other 30% can be solved in at least a 3-7month period in addition to mods to make it even better.
An added benefit to having your data is being able to track & spy on u. 🤓
Yeah. That's essentially the same idea to a sanity check. It would be much more effective than doing what is currently done now.
First and foremost, the online connection in Payday 3 seems primarily aimed at preventing piracy, cheating, and protecting the digital currency they plan to sell. One way to achieve this without always online servers is by implementing a "Sanity Check" system. This system could scan a player's save file each time they launch the game, analyzing how money and skills were obtained. If any irregularities are detected, such as an excessive number of skill points or a sudden influx of money, the system could take appropriate actions, like removing the ill-gotten gains or restricting the player from joining non-cheater-marked servers.
Another approach could involve having a separate server hold profile data and cross-referencing it with the player's local save file during matchmaking, allowing server-side checks to detect cheaters. This secondary system could work in conjunction with the Sanity Check, making it harder for players to tamper with the game files.
Importantly, having an always online server architecture might render Denuvo unnecessary, as all authentication can be done through the nebula online servers. Cross-play compatibility should not depend on always online servers, as all that's required is a proper connection socket, which is a standard feature for both consoles and PCs.
Payday 3 could easily support player-to-player (P2P) gaming and offline play since even in multiplayer games, one player acts as the host. The tutorial mission can already be played completely offline, showcasing that offline play is feasible and should be preserved.
The decision to make the game always online appears to overlook the fact that not everyone has a stable internet connection, especially in rural areas or different countries. One of Payday's appeals has always been its offline mode, allowing players to enjoy the game without an internet connection.
Furthermore, an always online game architecture would limit the types of mods available, potentially reducing the game's longevity. Custom skills and weapons mods might not function, which could hurt the game in the long run. Payday's community has thrived on modding, and without it, the game could face a shorter lifespan.
In conclusion, the biggest issue with Payday 3 appears to be the decision to make it always online. Developers could rework the game's backend to allow profile data to be stored locally and support offline play. The only necessary online component would be a matchmaking server. If this issue is addressed, many other concerns with the game would become more manageable.
As consumers, there are several ways to voice our concerns and potentially drive change:
Leave negative reviews for the game and express dissatisfaction with the company's decisions while demanding change.
Contact support platforms like Steam and request refunds, which could have a significant impact on the developer's revenue.
Engage with social media, join the game's community platforms, and express your concerns respectfully but passionately through forum posts, videos, and other preferred platforms.
Remember, it's crucial to maintain a respectful tone when voicing your discontent and focus on demanding positive changes rather than making threats or engaging in illegal activities. Our collective voice can influence the direction of the franchise and ensure a brighter future for both the developers and the community.
Says the guy with multiple VAC Bans.
If you want to fact check my knowledge, you can read my posts.
You, of all people, should be hammered with redundant online checks.
Says the guy with multiple VAC Bans.
If you want to fact check my knowledge, you can read my posts.
You, of all people, should be hammered with redundant online checks. [/quote]
2 Vac bans? Oh no! 😱
Also its a PvE Co-Op game. Cheating doesn't matter. And u can also kick cheaters. As well as "redundant online checks" also affect you. So if the servers go down. Neither of us can play. Please use your brain before posting 😂👍