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If you are just consistently getting low FPS, there is a good chance thats not unreal engines fault. Thats the devs not optimizing their game correctly (or potentially you not having the graphics options set correctly... like someone having RT enabled on their 2060 gpu)
so you're telling me every single unreal engine game has bad optimization? in that case it's the engine, not the developer
Er.. If you get low FPS on every UE4 game, that just means you have a low end GPU that isn't optimized to handle a modern game engine. Having outdated hardware doesn't make a modern game engine bad.
most games like this use Unreal. it could be your windows too...
I run all my games now on EndeavourOS, an Arch Linux distro. Steam deck uses Arch Linux as well, that's why every game I try runs incredibly well on my system. been deing it for months now. no issues.
including this piece of ♥♥♥♥ game. the only thing I like is that it runs well. everything else is garbage
btw: if you use EndeavourOS (or Linux in general), it's not only free, it also stays functional if you switch your machine and use the same SSD. if you do that in Windows, you lose your license and the system will run like crap cause windows in unable to use all drivers for the new hardware for whatever reason. it always uses a few old drivers, that can completely wreck your gaming as well.
Linux doesn't do this crap. it has all drivers baked into the kernel. so if you take out your SSD, it will work in any computer, even ancient ones that windows won't support -- or brand new ones (I got a 4090 and the best AMD CPU atm)
I can not recommend Ubuntu or all the garbage they recommend people to use, like Mint or whatever. my games never worked there.
since I use EndeavourOS, I have NEVER even had one game that did not work. the reason is simply cause steam deck uses Arch as well and game companies have to provide Vulkan versions of DX12 games there.
if steam asks, or you want to use a windows only game like this, tell the game to use proton experimental - it is what I use on every game.
it's in steam settings for compatibility. I have less performance issues or crashes as windows users
ah and btw: in Linux, you always precompile shaders. even if the windows version of a game doesn't do that. so you *never* get the stutter struggle as DX12 Unreal engine games get
Nah my hardware is completely fine, I have an rtx 3070 and a 11th gen intel processor, also i've seen a lot of people complaining about unreal engine being ♥♥♥♥♥♥♥
unreal engine is ruining gaming for me tbh
a metric ton of Unreal engine 4 games have a huge issue that they do shader compilation in windows during you playing the game.
so you play and you get stutter nonstop, even if the game looks old and you got a 4090. it doesn't matter.
this won't happen in Linux, or with Vulkan games, but most UE4 are DX12 first and foremost.
there's a huge discussion about this in some tech channels
Over the years feature creep has only made it worse, as more things get added to it and devs all try to use em to "stay relevant", thus the features outpaced devs knwoledge of how to best implement them.
Tbf to Epic though (gross), we're seeing this in Unity now as well and many Unity made games are starting to suffer on the optimization front all around.
Now this is something you and I can agree 100% on. Just got into game development myself and unreal engine has been awesome. Especially for folks like myself who aren't a studio and are just screwing around with game development to learn more. Their monetary side is great for that. I get all the features of their engine where as something like unity is tiered. That's not touching on the fact that rendering out of the box looks pretty damn good.
rtx 3070
there is Unreal 3, 4 and 5 and their subversions. 5 is pretty good at the moment.
3 was always pure trash.
4 can be made to work, but it is designed for extremely small areas and got used by games with way too large levels. and then it falls apart unless you put a lot of work into patching the issues.
if you want big seamless worlds, Unreal is the worst. Lumberyard is amazing for that. if you look at Remnant 2, one of the first games with UE5, even it has constant loading screens and very small areas it can handle.
Unreal has the best PR department, and it is way better than Unity, but it has a lot of issues
--
just wanted to add that I really have high hopes for UE5. just UE4 was such a ball and chain on so many games. it seems at least. Roland is right. all the stutter is avoidable if they just force compilation before the game starts