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The lobby as a whole has 4 pagers on normal difficulty before something interesting happens.
If you fail to reach the pager in time or you exit the pager, it counts as two pagers and a guard will get sent to where you killed the other one.
If you answer a 5th pager, if you're not in searching phase yet, the heist will enter search mode but the alarm is not raised (Thank you overkill), where guards will look around more intelligently.
If you answer a 5th pager while already in search mode, or 6th after answering the fifth, the alarm gets raised.