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oh and they spawn so far away it's too much of a risk to go get one
how exactly do you unlock the overcharge call? is it in loud by getting kills or what determines if you can call the weapon in?
so... is every primary going to be some sort of shotgun, sniper, or assualt rifle and nothing else? Also, why for secondaries do we only get to use pistols? What the hell happened to the concept of bringing whatever in the second slot?
I believe its kills and doing objectives
Kill some unexplained numbers of enemies and you can call it in with 12 rounds for the grenade launcher, they spawn in weird spots on the map
The Piglet also has the issue of massive AoE that is more likely to kill you than the enemy
I was extremely exited when I got the mac 10 because I thought it would be a secondary but only samey pistols I guess
I was expecting more weapons after beta but only 2 is weird, I'm sure they'll sell actual good ones as DLC.
Musket?
yeah what you said would honestly fix the whole problem with the system
i mean the sniper 2 shots or 3 shots overkill dozers its arguably the best gun in the game for dealing with specials the grenade launcher is kinda meh but if your going loud the overkill sniper is solid. you don't use it because your playing on normal with 4 perk points but when your speed farming for levels and money there is no reason to not use the sniper. use 120 rounds and slerp supplies up or pick up a sniper that can kill 5 dozers for free. you just walk to pick it up and then drop it on the group near your objective and when someone pings a dozer you pick it up and kill him then drop it again.
I actually would like that idea for stealth as well if the overcharge weapon could be something like the silenced circular saw from pay day 2, to saw open deposit boxes in stealth
and then by stealthily arresting more and more civilians you slowly charge up until you can take out the saw...
doesnt make much lore sense, but would add to the gameplay in my opinion