PAYDAY 3

PAYDAY 3

View Stats:
pailure101 Oct 23, 2023 @ 6:07am
Giving up
I want this game to be good I want to enjoy it but after the server issues for over a week on launch and now a new assortment of bugs i cant play it anymore. Starbreeze had multiple years to take what they had with payday 2 and improve on it at a bear minimum copy it. But as far as i see it now they only improvement from payday 2 they have is graphics.

Stealth gameplay is boring as we can now just bypass entire mechanics. Hacking cams/distracting the cam guard or staying unmasked for 90% of the heist basically having no risk then bag moving for the last 10%. The only heist that comes close is under the surface.

loud goes from complex build system with multiple styles of game play each with their own strengths and weaknesses to using 2-3 weapons that one shot everything but bulldozers and playing until your armor runs out.

I can kind of understand the small number of heists despite the last 2 years of payday 2 had new heists every few months that were not great but they were different while the 8 in payday 3 share objectives with each other and have just about as much detail.

The complete lack of industry standard or payday 2 features that not only other unreal games have but also could have been included easily. Think of a 4 player co-op hoard shooter that does not have a lobby chat, maybe 'Tyrone's zombies part 1'.

Ultimately companies need to stop dropping barley working games as full releases and the likely hood of starbreezes bankruptcy is a worthy punishment for charging full price for 1/3 of the product.

Thank god i did not spend 70/90$ for the silver/gold edition that will likely not come out.

And for all the people who are gonna say 'give it time' or 'it will be good in 2 years'
you are the reason companies can keep getting away with it.
< >
Showing 1-15 of 18 comments
EvilJoshy Oct 23, 2023 @ 6:35am 
I agree. To all the people defending star breeze. Stop. You paid money for a product. It should %@$&ing work. As a customer you deserve better.
Last edited by EvilJoshy; Oct 23, 2023 @ 6:36am
isk_stbj Oct 23, 2023 @ 11:01am 
It is just a game, take it easy or get an heart failure lol.
ֆʊքʀɛʍɛ Oct 23, 2023 @ 11:08am 
I have now decided to mod the game as much as possible, just because the game became very stale very fast. And still, the mods can only do so much. I hope very much, that the patch or update or whatever is upcoming, will come out soon. The game is just not fun anymore. Too many lobby issues, too little features and overall pretty boring heists. Definitly not worth its price.
The Colour Rose Oct 23, 2023 @ 3:12pm 
Just close your eyes and accept it
MrBananaGrabber Oct 23, 2023 @ 7:28pm 
Originally posted by pailure101:
Ultimately companies need to stop dropping barley working games as full releases and the likelihood of starbreezes bankruptcy is a worthy punishment for charging full price for 1/3 of the product.

Exactly, in this case all they did was patch the latest beta build and upload that as the 'finished' game.
Just like other toxic companies they hope most people won't refund and they can (very) slowly finish making the game over the next few months via patches.
While also pumping out DLCs for a game they haven't even finished making yet. :rfacepalm:
Honestly, people give starbreeze too much credit as a games development/publishing company, they are nothing, literally, nothing compared to bigger companies that are behind Fortnite, Call of Duty calibre, who release large scale games that just work flawlessly.

Payday 2 was a tiny tiny tiny game, borderline indie game when released. Even the original developers classed it as a small scale game they wanted to create. Tiny tiny map, with some particular mechanics.

I feel lucky my expectations weren't crushed when this game released with issues, as I was expecting something released held together by tape.

Starbreeze studios was on the brink of bankruptcy many many times before, it's nothing new, their record has been appauling:

- 2012 with the release of syndicate, key staff left prior to launch to form their own dev company
- 2013 payday 2 was a hit, but key partners behind the game fell out and parted ways causing company problems
- 2015 invested 8m in RAID: WW2 which it lost money on, after 3 months had 40 concurrent players
- 2017 bought the valhalla game engine for 6m to power all of its future games, but failed to achieve what they wanted, wasnt used, money lost.
- 2018 announced to their staff that walking dead game needs to move from the valhalla engine to unreal, wasting literally over a year of work, all staff need to work over time.
- 2018 2 year delay releasing walking dead which was supposed to be 2016
- 2019 with money wasted on game engines, the money was not recovered by walking dead sales
- 2023 Payday 2 had the passion of Bo Anderson, who was one of the partners fired from starbreeze during the falling out, payday 3 didn't have him. Bo had said 'Payday 3 was his dream project' but they lost that passion by firing him.
Modest Mauser Oct 23, 2023 @ 8:28pm 
Originally posted by Firebox /̵͇̿̿/'̿'̿ ̿:
Honestly, people give starbreeze too much credit as a games development/publishing company, they are nothing, literally, nothing compared to bigger companies that are behind Fortnite, Call of Duty calibre, who release large scale games that just work flawlessly.
I'm afraid games that work flawlessly in modern day are the minority. Let alone CoD games, which are always mired in bugs and launch problems.

When idiots were buying and waiting years for overpriced plastic PD2 junk that almost 100% likely are currently in some landfill, I said that PD2 was lightning in a bottle. That Overkill will never catch it again, and I'll damned if that wasn't accurate. That was like, 2015, so they were still flying high on their own farts then, but Hype Train was only the beginning. My point is, watching this unfold over the years has been way more interesting than any of their games ever were.
MrBananaGrabber Oct 25, 2023 @ 8:24pm 
It's crazy that the game will die before they even finished making it :SkullofDoom:
Sylvix Oct 26, 2023 @ 12:48am 
Originally posted by MrBananaGrabber:
It's crazy that the game will die before they even finished making it :SkullofDoom:

you can even say it died before starting
paragon Oct 26, 2023 @ 5:57am 
i agree ,star breeze is more of a space fart for this ,i wont be purchasing any dlc either for this game ,pd3 seem like dlc for pd2 ,,imho,,not worth the money and boring i played pd2 for over 1200 hrs i doubt i will get to 100 hrs on pd3..
~*|Reborn|*~ Oct 26, 2023 @ 6:48am 
Generally those which one would class as A-AAA games seem to all now be releasing games with way less content/polished finish when compared to previous games in the series with less communication and slower genuine fixes
They all seem to be setting it for 'Seasons/Seasonal content'. Often with a way to pay RLM to get extra or accelerate progress.
At least a road map would assuage some.
36 Oct 26, 2023 @ 7:20am 
Originally posted by Firebox /̵͇̿̿/'̿'̿ ̿:
Honestly, people give starbreeze too much credit as a games development/publishing company, they are nothing, literally, nothing compared to bigger companies that are behind Fortnite, Call of Duty calibre, who release large scale games that just work flawlessly.

Payday 2 was a tiny tiny tiny game, borderline indie game when released. Even the original developers classed it as a small scale game they wanted to create. Tiny tiny map, with some particular mechanics.

I feel lucky my expectations weren't crushed when this game released with issues, as I was expecting something released held together by tape.

Starbreeze studios was on the brink of bankruptcy many many times before, it's nothing new, their record has been appauling:

- 2012 with the release of syndicate, key staff left prior to launch to form their own dev company
- 2013 payday 2 was a hit, but key partners behind the game fell out and parted ways causing company problems
- 2015 invested 8m in RAID: WW2 which it lost money on, after 3 months had 40 concurrent players
- 2017 bought the valhalla game engine for 6m to power all of its future games, but failed to achieve what they wanted, wasnt used, money lost.
- 2018 announced to their staff that walking dead game needs to move from the valhalla engine to unreal, wasting literally over a year of work, all staff need to work over time.
- 2018 2 year delay releasing walking dead which was supposed to be 2016
- 2019 with money wasted on game engines, the money was not recovered by walking dead sales
- 2023 Payday 2 had the passion of Bo Anderson, who was one of the partners fired from starbreeze during the falling out, payday 3 didn't have him. Bo had said 'Payday 3 was his dream project' but they lost that passion by firing him.
very informative, thanks for the insight
Netsa Oct 26, 2023 @ 8:16am 
Going to add a little bit of a counterpoint to this, since I feel like everyone who comes in with one of these criticism threads, they just kinda ramble and we give them awards just for being angry.
Originally posted by pailure101:
I want this game to be good I want to enjoy it but after the server issues for over a week on launch and now a new assortment of bugs i cant play it anymore.
[...]

Stealth gameplay is boring as we can now just bypass entire mechanics.
[...]

Ultimately companies need to stop dropping barley working games as full releases
[...]
None of the bugs are new, they're just newly discovered.

On stealth, the only skippable mechanic on every map is the keypad. Every means of distracting the camera guard without triggering Search Mode is a bug, which is probably going to be fixed later. This means on...
- NRFTW, you still have to get the keycards, get into the computer room, and shut down security.
- Dirty Ice, you still have to get into the basement, shut down security, and (on Overkill) open the vault.
- Rock the Cradle, you still have to do basically the entire heist.
- Under the Surphaze, you still have to do the entire heist, there are no keypads.
- Gold & Sharke, you still have to get the keycards, run around to the different control boxes to shut down security, and get to the computer room.
- 99 Boxes, you still have to do the entire heist, there are no keypads.
- Touch the Sky, you still have to hack the phones, grab the keycards, decrypt the drive, and escape.
For every person complaining about stealth being boring, there's another thread complaining that playing it on Overkill is too hard. Every Public room still fails it. I know you guys had a lot of fun losing and restarting over and over on Shadow Raid, but understand that that's not the pinnacle of gaming and shouldn't come back.

Lastly, just want to point out that companies shipping barely-working games is not common or standard. They're just more likely to make news and be talked about. Vast majority of AAA games release fully finished even in 2023. Starbreeze isn't doing it because the industry of bigger studios showed them they could, they're doing it because they had already done it with Payday 2 and they haven't learned anything from their bankruptcies.
Butthead Oct 26, 2023 @ 8:21am 
Originally posted by isk_stbj:
It is just a game, take it easy or get an heart failure lol.
are you like a moron or something?
WiseOldFool Oct 26, 2023 @ 10:38am 
Originally posted by BUTTHEAD:
Originally posted by isk_stbj:
It is just a game, take it easy or get an heart failure lol.
are you like a moron or something?
exactly ! we ain't allowed to be passionate about our sport/pastime, you wouldn't say that that to a Arsenal Fan - why say it here!!
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Oct 23, 2023 @ 6:07am
Posts: 18