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Exactly, in this case all they did was patch the latest beta build and upload that as the 'finished' game.
Just like other toxic companies they hope most people won't refund and they can (very) slowly finish making the game over the next few months via patches.
While also pumping out DLCs for a game they haven't even finished making yet.
Payday 2 was a tiny tiny tiny game, borderline indie game when released. Even the original developers classed it as a small scale game they wanted to create. Tiny tiny map, with some particular mechanics.
I feel lucky my expectations weren't crushed when this game released with issues, as I was expecting something released held together by tape.
Starbreeze studios was on the brink of bankruptcy many many times before, it's nothing new, their record has been appauling:
- 2012 with the release of syndicate, key staff left prior to launch to form their own dev company
- 2013 payday 2 was a hit, but key partners behind the game fell out and parted ways causing company problems
- 2015 invested 8m in RAID: WW2 which it lost money on, after 3 months had 40 concurrent players
- 2017 bought the valhalla game engine for 6m to power all of its future games, but failed to achieve what they wanted, wasnt used, money lost.
- 2018 announced to their staff that walking dead game needs to move from the valhalla engine to unreal, wasting literally over a year of work, all staff need to work over time.
- 2018 2 year delay releasing walking dead which was supposed to be 2016
- 2019 with money wasted on game engines, the money was not recovered by walking dead sales
- 2023 Payday 2 had the passion of Bo Anderson, who was one of the partners fired from starbreeze during the falling out, payday 3 didn't have him. Bo had said 'Payday 3 was his dream project' but they lost that passion by firing him.
When idiots were buying and waiting years for overpriced plastic PD2 junk that almost 100% likely are currently in some landfill, I said that PD2 was lightning in a bottle. That Overkill will never catch it again, and I'll damned if that wasn't accurate. That was like, 2015, so they were still flying high on their own farts then, but Hype Train was only the beginning. My point is, watching this unfold over the years has been way more interesting than any of their games ever were.
you can even say it died before starting
They all seem to be setting it for 'Seasons/Seasonal content'. Often with a way to pay RLM to get extra or accelerate progress.
At least a road map would assuage some.
None of the bugs are new, they're just newly discovered.
On stealth, the only skippable mechanic on every map is the keypad. Every means of distracting the camera guard without triggering Search Mode is a bug, which is probably going to be fixed later. This means on...
- NRFTW, you still have to get the keycards, get into the computer room, and shut down security.
- Dirty Ice, you still have to get into the basement, shut down security, and (on Overkill) open the vault.
- Rock the Cradle, you still have to do basically the entire heist.
- Under the Surphaze, you still have to do the entire heist, there are no keypads.
- Gold & Sharke, you still have to get the keycards, run around to the different control boxes to shut down security, and get to the computer room.
- 99 Boxes, you still have to do the entire heist, there are no keypads.
- Touch the Sky, you still have to hack the phones, grab the keycards, decrypt the drive, and escape.
For every person complaining about stealth being boring, there's another thread complaining that playing it on Overkill is too hard. Every Public room still fails it. I know you guys had a lot of fun losing and restarting over and over on Shadow Raid, but understand that that's not the pinnacle of gaming and shouldn't come back.
Lastly, just want to point out that companies shipping barely-working games is not common or standard. They're just more likely to make news and be talked about. Vast majority of AAA games release fully finished even in 2023. Starbreeze isn't doing it because the industry of bigger studios showed them they could, they're doing it because they had already done it with Payday 2 and they haven't learned anything from their bankruptcies.