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Payday 3 NEEDS to deliver money, but not just for itself and not just at the start. It NEEDS to print out money for years and years. Having some success which tapers off after awhile is enough for other companies, not enough for here.
My best guess is a modest performance which would be good in isolation, but not enough to make the tens of millions they need, so they'll ramp up the DLC/microrransactions as it goes on. We'll have to see.
This game will be similar. At first, it will have positive reviews from the fanboys who are simply happy to play another Payday game. Then the veterans from Payday The Heist will come in and give a somewhat more proper judgement bringing down their review rating somewhat. Finally, the wave of the uninitiated will pour in who will immediately trash the game for its deliberate anti-consumer practices such as providing “battle-passes”, “loot boxes”, and other things to waste your money on that stray us further and further from what video games used to be: a completed piece of work that MAY include a single DLC before moving onto the next piece of work (Payday: The Heist, for example).
Seeing the horrific practices done to Payday 2 just make it impossible to see how this game will be anything but a horrible remaster of Payday 2 with even shadier business practices.
No battlepass tho, did any site report a battlepass or something? there's waaay to many people screaming battlepass for no reason
Too many red flags have propped up to be on the side of this game having any form of actual success though I guess that can be subjective. As I stated in another reply, success is more on the image rather than the profits. TLOU made a lot of money on PC but that doesn’t change the fact that it’s seen as a disappointment and there are millions that will not purchase the game because of this and even less will be aware it even came out, especially those who have not played TLOU before.
Though I personally deem games with “mixed” reviews on Steam as failures since that’s been a pretty accurate representation, to a degree, of whether or not a game is worth playing or not. If a game has positive reviews it could just be a meme game but if a game has a Mixed or Negative rating then the game is nearly always as bad as the reviews say it is.
I guess “Fail” isn’t the best term however since it’s not an actual quantifiable measure. Perhaps, “do poorly” would have been a better title.
Payday 2 came out in 2013 while PD:TH came out in 2011. That is simply two years apart yet the two games were vastly different when they were released and personally I thought the early days of Payday 2 were a lot more fun than PD:TH was. If they simply made a single DLC or another and left it at that, I would’ve considered PD2 to be one of my favorite games of all time however I cannot say that about that game anymore because how badly they desecrated it with disgusting and shady business practices.
Why not release another great Payday game after 2-5 years instead of milking the current one? After ten years you can’t tell me that all we can anticipate is the aspects included in the highly disappointed trailer we received. That’s all they could manage in ten years? It took them less than 3 years to make significant changes to the previous game yet we’ve waited for ten years for this?
However the main gripe I have is the decision to follow in the footsteps of the generic and cringey studios who release battle passes or season passes…
…it’s all the same ♥♥♥♥ really. I’m sure there’s a technical difference but I quite frankly do not care. The point is that they refuse to release a finished product despite having the entirety of ten years to do so and opted to go for the easy way out of adding in heists later as monetary DLC. At this point they might as well make Payday 3 a gacha game.
This game was bound to fail and it's no suprise that the current rating is where it's at right now. You should've seen this coming from MILES away.
Damn, OP even predicted the "mixed" rating too.
This game clearly needs to be an endless money printer which is why the very core of the game from the start was ENDLESS MONETIZATION. It wasn't about gameplay and other design ideas, the money and a way to turn the game into a cashflow almost like a rental was what all other design ideas revolved around, including the always online even for solo play. This game is their life line and the only way they can see of paying for everything.