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Area-effect spells are barely a counter, since they regrow the thorns almost as fast as you can place them. And their 1 shield hinders you from effectively focusing them.
A 1-turn cooldown would be quite reasonable, along with a non-cooldown basic attack. It would still leave them with their identity as a field-clogging nuisance.
if you really want a serious comment: gnomes aren't particularly worse than any other "nasty" level 4 enemies, some builds are just terrible at dealing with certain things. you and OP mentioned summons, summons are notoriously bad against gnomes (slower than average so they might not out-damage the thorns spawning, and often unable to focus on priority targets if there's something in the way). don't pick realms populated by things that counter your spells, don't fight the thorns instead of just killing the gnomes, etc.
making a build that can deal with different types of enemies isn't a recommendation, it's a requirement
softlocking on gnomes isn't any worse than softlocking on a vampire mist because you went 100% physical
and summoners aren't "bad against gnomes" when most of the summons in the game actually either fly or have AOE damage, it's just that if you decide to use wolves or bears and not get a secondary skill or not check on enemies before entering rift then it's 100% your fault. You could have chosen a different rift, put a single point in fireball (oh the horror) or upgrade your pets differently. Lots of choices here.
There's literally a challenge to win the game with wolf alone. It's a physical pet that has no AOE. And people including myself have won with it.
Anyway, even wolf can have (kind of) AOE with something like prince of ruin, that would have dealt with the gnomes nicely by absolutely demolishing the thorns (and the gnomes too).
Yes, some enemies have annoying skills and can put a hard stop to your run. You need to either prepare, avoid them or accept the odds of losing. It's not hard to deal with gnomes: you can use any form of crowd control (blindness, freeze, stun), swarm them with minions, explode them with AoE. The gnome's actually have only range 4, anything further from that gives you free turns to deal with them.
I just got soft locked by fire slimes on wave 13. this game has a problem with soft locks. I had the spider queen spawning infinite metal spiders with reincarnation am immunity to fire, and the fire slimes spawning infinite fire slimes with immunity to poison and immunity to physical... I'm literally having to abandon multiple runs because the game is breaking itself with wars of literally endless wars attrition.