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There are lots of overpowered combos in the game. The 1 SP spells combo really nicely with the Cantrip Cascade for instance, especially if you use the range-enhancing spell or shrine with it.
But, everything has a counter, sometimes more than one counter. Even the Death Cleave+Mega Annihilate stops working against certain enemies, even with the extra damage instances from upgrading Mega Annihilate. There's some spells that are definitely stronger than others, but I think the dev's intent was that the game and certain build combinations be fun to explore, rather than balanced against one another.
For example. Chaos magic can be useful, but myself, I rarely use it except for Mega Annihilate, which I only get by realm 8-12. Some enemies are immune to all three of those elements. Depending on what shrines I get, I actually prefer to use Chain Lightning or Death Bolt for most of the early levels, and Melt and Icicle for extra-heavy damage. Also, try the Living Dead (or whichever spell causes living enemies to rise as skeletons). That one's pretty insane.
The part of the game that will make the most difference is learning what enemies are difficult for your toolset to overcome, and then either finding ways to counter them or (more often) choosing portals with enemies that are easier to deal with.
Another fun combo to explore are trying the different sets of dragon summons with 'dragon mage' upgrade. For example the red dragons will copy your fireball spell and all its upgrades, or the arcane dragons with magic missile, etc.
It's generally the lategame where your build really gets put to the test, since enemies start having shields and many resistances, along with bosses with spells of their own that can get out of hand.