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The game is quite hard before you understand how all the spells and skills interact- learning this is really the meat of the gameplay experience.
I think right after the first Enshrinement update, there were some shrine/spell combos which were very, very powerful, and pretty easy to get. Flame Burst + Furnace Shrine, or Arc Lightning + Butterfly Wing Shrine (+ Permenance), were really quite something.
There are multiple ways to approach a singleplayer game like RW. Players who's view was "I want to maximize my win percentage"- a view which is somewhat encouraged by the win-streak achievements- could find one of these (overly) powerful combos, utililze it as much as possible, and basically find that the game had become boring.
On the other hand, another approach to the game, is just to wonder what the different ways to win are. Sure, the Arc Lightning + Heaven's wrath build is an easy win- but is there a viable path to victory detouring through Watcher Form?
I'd like to serve both camps if possible, though the second approach is the one that I personally tend towards- I die on realm 9 with weird builds all the time, despite having pretty deep knowledge of what strategies are safe and effective.
Ultimately my goal is for the randomness of the level generation to blur the lines between which builds are best, and to balance things to within the level where you aren't constantly pressured by the game into taking one overpowered generally useful skill (Prince of Ruin for example, was this skill when it was a 5 cost sorcery skill which could chain through walls).
Anyways I'll be updating and tweaking the game's balance for a very, very long time- so keep the feedback coming if you've got it, the more specific the better.
-Dylan
I started pretty recently but summons seem quite strong to me as well, particularly with enchantments backing them up. If you like that playstyle, I'd look into using angelic choir with a damage bonus, hollow flesh, dominate (works on gates!) and protect allies. Those angels will steamroll levels filled with anything they can hurt, which is a surprisingly large list. Touch of Vampires + Death Cleave also does very well for certain types of levels. Seems to me the trick is finding a minion that the majority of the level can't hurt and exploiting that. Dragons do great there too. And pick up word of beauty, it's way too good even at it's high cost and low charges.