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For weapons I usually just go all in browns, maybe throw in some blues for that knockback.
With armour it's useful to have green buff for small long term regeneration (not necessary but certainly very exploitive in the long-term, get it to about 20%). Get at least 40% of brown minion buff for stronger armour rating and then magic otherwise with blue imbued, reds make the health boost redundant once the brown boost is applied (Basically the slightly worst but seemingly better looking boost to your overall health than with the brown minion version).
With helmet go all out with any minion type lifeforce you have most available (Which will be browns). Hence the big upgrade gap that needs to be filled compared to armour and weapon.
I hope this helped.