Mind Over Magic

Mind Over Magic

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Can someone Further explain the Perks of Each Race?
I kind of got how it works now, but I'm just curious if Races eventually have some random portion to them as new Students, or if they'll always be more or less the same. For Example;

Humans- High Mana, Average health, NO power at all.

Wolfkin- Lower Health, and Mana, High Damage, and potential Speed.

Vivified- high HP, Decent Mana, Average Damage, Low Speed.

I know there is Shattered, and the Cultists too.

But those are your starting mages. I'm wondering if let's say you get a gifted Human, or random Human, if they'll have their damage stat increased ever, if at all.

I'm curious, because right now, there's almost next to no point in having a Human mage around, unless they're simply you're Lightning Mage, and do absolutely no combat, unless it's to restore the Mana of other mages in combat. Sure their Mana Burst can come in handy but being only a 20% chance of it popping off, it's still better off to have party members who are beefy like the Vivified to be in your school, because they're beefy, can deal damaage, and their Mana pool is not that much different than Humans.

Humans are basically the lowest of the low in this game, and I just can't see myself using them in future runs, like the one I'm about to start up, they're basically fodder to feed to the cattle.
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Showing 1-15 of 28 comments
gifted only gives you an extra relic slot. that's all.
I am with you on the Humans. they are the lowbie and i almost always graduate humans. i rarely have any reason to keep them.

some people though feel like they're the best for research. but eh. i can care less about that because im almost done finishing researching. they end up taking a mage staff slot in my school and waste of time for me to put effort into them.

some like to have them as fire users cuz of their mana 'chance' of not being drained so you can get more flame lashes out of them. but the lack of power growth isn't worth that trade off.
UltiBand Feb 17 @ 7:24am 
Humans are great workers and Fire DPS/Lightning Support mages. I also suspect that their 20% chance not to consume mana works not just for combat spells but for any spells they use, but I have no proof of this. Their big mana pool also makes them cool Wind/Nature supports since their spells are TOO expensivein terms of mana. Also "Bane of Humans" event effectively does nothing to their combat effectiveness while other races lose ~half of their combat uptime. Well, Humans may not look great at first glance, but every race in the game can be a good blank for one build or another.

Well, I personally don't like Vivified baceuse of their low flexibility, but their economical traits (pain resistance, no conviction penalties from cheap food) make them great full-time fighters.

All races are not just workers OR fighters, but they're workers AND fighters simultaneously. From this perspective you just have to find right use-cases for each race-build combination and they will shine.

Gifted mages get extra relic slot which is great since many kinds of relics can significantly boost your mages' stats, helping them with stats they're lacking or pushing their best stats beyond any reasonable limits.
Last edited by UltiBand; Feb 17 @ 7:26am
UltiBand Feb 17 @ 7:25am 
Originally posted by RonEmpire:
gifted only gives you an extra relic slot. that's all.
"Only" sounds like extra 300 HP or 500 MP is something minor.

Also, you don't need 4 DPS in your party, reliable support who can cast spells every turn without running low on mana can be extremely useful.

And, don't underestimate human fire mages. Fire usually is bs in terms of its damage output, but being able to quickly blow up one enemy, using up all remaining mana is a really strong option. Cast some vengeance on frontlane in your first turn, blow up one enemy on second - battle is almost over. Btw Lightning School's Inspiration only grants you crit for the FIRST hit, so your hard-hitting Flame Lash is the best spell for being made guaranteed crit.
Last edited by UltiBand; Feb 17 @ 7:34am
Originally posted by UltiBand:
Originally posted by RonEmpire:
gifted only gives you an extra relic slot. that's all.
"Only" sounds like extra 300 HP or 500 MP is something minor.

Well an extra relic slot IS actually pretty good, but a lot of times you don't have enough to fill out 4 of them early on. spending gnosis to summon one can be expensive when you get a bad roll. The best way to get a good gifted is probably have an archive with a relic on display to target the faction you want (also a second relic to fill the slot)

Once you unlock the dragon quests, there will be many quests that will upgrade regular mages to gifted. so its better to roll regular mages (RNG) until you find a keeper, then upgrade them to gifted.

versus going through the RNG to get a good gifted mage can be expensive.
"Further" explain the perks of each race.


Well, early at the start of the game I prefer Wolfkin especially on extreme custom difficulty, because they can sleep on floors and eat rats and not need gut berries. They have high speed so they can go first most of the time in battles.

Vivified I like a lot also early on is they can eat the lowest quality food and not have conviction penalty and you don't need to craft high quality food and they have huge health to tank.

Shattered is pretty good too for nature as they can avoid getting trapvined and other negative effects, plus if you relic their health, their armor basically is the health which can be extremely powerful stacking relics that have big health. essentially doubling your health with their perk.

Human you already know has that chance to get free mana use.

raven cult has a free scar (kind of minor) but overall pretty good stats. trying to remember what else is great about raven cult perk.
UltiBand Feb 17 @ 7:38am 
Originally posted by RonEmpire:
spending gnosis to summon one can be expensive when you get a bad roll
Oh, yeah, quests mechanic is a paradice for min-maxing lovers. I'm not sure about gnosis being a rare resource cause I still didn't "solve" the game and don't know how much I can effectively spend, so I hoarded it instead of using, but I feel like you can always get more gnosis since spamming and graduating new students feels like the cheapest thing in the whole game. Even dire rats are always not enough, but students... Well, students are a much more common resource than poor rodents.
Last edited by UltiBand; Feb 17 @ 7:39am
Naecabon Feb 17 @ 7:40am 
I ditch all Humans and Vivs. The only case use for Humans is if you Mana stack on a Fire Mage to bomb them with the skill that damages based on 75% mana.

I like Wolves as my Earth mages to have the blitz speed to Ult and hold the front line as first action every time. I like Ravens as my Water because they're a bit slower and I actually prefer they go late / last; they can purge debuffs and heal. I also like Wolves in the back line as my Nature / Earth bombers to move things around. Shattered are my preferred Dark Mages - Low HP means they take little to heal back to full (since the attacks are % based) and they can get S Rank attack, AND they still sneak some armor at the battle start to keep them alive in the back line from the occasional group AOE.
UltiBand Feb 17 @ 7:41am 
Originally posted by RonEmpire:
raven cult has a free scar (kind of minor) but overall pretty good stats. trying to remember what else is great about raven cult perk.
Ah, you're the first person who said out loud scars are not a big deal. I like this perception of Raven Cultists.
Kylorian Feb 17 @ 7:44am 
Originally posted by UltiBand:
Originally posted by RonEmpire:
gifted only gives you an extra relic slot. that's all.
"Only" sounds like extra 300 HP or 500 MP is something minor.
Yeah an extra relic slot when you have good relics (and you should) is great. Humans make the best fire mages imo. Fire got nerfed sure but they can still 1 shot a mob and keep going or if you get lucky 1 shot 2. They are likely the worst lightning mages though as it needs speed and power.:brothersword:
UltiBand Feb 17 @ 7:47am 
Originally posted by Naecabon:
I ditch all Humans and Vivs. The only case use for Humans is if you Mana stack on a Fire Mage to bomb them with the skill that damages based on 75% mana.

I like Wolves as my Earth mages to have the blitz speed to Ult and hold the front line as first action every time. I like Ravens as my Water because they're a bit slower and I actually prefer they go late / last; they can purge debuffs and heal. I also like Wolves in the back line as my Nature / Earth bombers to move things around. Shattered are my preferred Dark Mages - Low HP means they take little to heal back to full (since the attacks are % based) and they can get S Rank attack, AND they still sneak some armor at the battle start to keep them alive in the back line from the occasional group AOE.

Shattered HP pool being low is only good if you have a healer/healing potions. But yeah, even if they spend all of their HP, they still have a barrier, which is good (now always btw).

To be honest, I kinda like Vivified Dark Mages, maybe even more than Shattered. Vivified do not make Dark Magic stronger, but have lesser Pain penalties, while Dark Magic CAN make Vivified excel, allowing them to bypass their natural mana problems without wasting any relic slots in the midgame AND wasting only just 1 relic slot to get enough MP pool for 2 ultimates if Vivified is a Pure Dark mage. Despite the fact Vivified spend more HP to cast Dark spells, their REMAINING health can still be huge even after 2-3 tentacle casts. You can use them in parties without a healer which are pretty common.
Last edited by UltiBand; Feb 17 @ 7:49am
RonEmpire Feb 17 @ 7:49am 
Originally posted by UltiBand:
Originally posted by Naecabon:
I ditch all Humans and Vivs. The only case use for Humans is if you Mana stack on a Fire Mage to bomb them with the skill that damages based on 75% mana.

I like Wolves as my Earth mages to have the blitz speed to Ult and hold the front line as first action every time. I like Ravens as my Water because they're a bit slower and I actually prefer they go late / last; they can purge debuffs and heal. I also like Wolves in the back line as my Nature / Earth bombers to move things around. Shattered are my preferred Dark Mages - Low HP means they take little to heal back to full (since the attacks are % based) and they can get S Rank attack, AND they still sneak some armor at the battle start to keep them alive in the back line from the occasional group AOE.

Shattered HP pool being low is only good if you have a healer/healing potions. But yeah, even if they spend all of their HP, they still have a barrier, which is good (now always btw).

To be honest, I kinda like Vivified Dark Mages, maybe even more than Shattered. Vivified do not make Dark Magic stronger, but have lesser Pain penalties, while Dark Magic CAN make Vivified excel, allowing them to bypass their natural mana problems without wasting any relic slots in the midgame AND wasting only just 1 relic slot to get enough MP pool for 2 ultimates if Vivified is a Pure Dark mage.


You make a great point on the pain resist
Kylorian Feb 17 @ 7:51am 
Originally posted by UltiBand:
Originally posted by RonEmpire:
raven cult has a free scar (kind of minor) but overall pretty good stats. trying to remember what else is great about raven cult perk.
Ah, you're the first person who said out loud scars are not a big deal. I like this perception of Raven Cultists.
Id say 80% of the time the scar doesn't do much. I normally end up with them not liking to cast some element. Big deal. Shattereds down side of terrible hp but free armor=to hp i see as a buff even slap some relics on them and BOOM 1k effective hp with all the power and mana to go along with it. slap a relic with zealotry on it as well and put them in front they get a speed and power boost. its so good.
Kylorian Feb 17 @ 7:52am 
Originally posted by Naecabon:
I ditch all Humans and Vivs. The only case use for Humans is if you Mana stack on a Fire Mage to bomb them with the skill that damages based on 75% mana.

I like Wolves as my Earth mages to have the blitz speed to Ult and hold the front line as first action every time. I like Ravens as my Water because they're a bit slower and I actually prefer they go late / last; they can purge debuffs and heal. I also like Wolves in the back line as my Nature / Earth bombers to move things around. Shattered are my preferred Dark Mages - Low HP means they take little to heal back to full (since the attacks are % based) and they can get S Rank attack, AND they still sneak some armor at the battle start to keep them alive in the back line from the occasional group AOE.
Medical bed healing is percentage based. it will heal a 10/100 to full just as quick as a 100/1000
Naecabon Feb 17 @ 7:57am 
Originally posted by UltiBand:
Originally posted by Naecabon:
I ditch all Humans and Vivs. The only case use for Humans is if you Mana stack on a Fire Mage to bomb them with the skill that damages based on 75% mana.

I like Wolves as my Earth mages to have the blitz speed to Ult and hold the front line as first action every time. I like Ravens as my Water because they're a bit slower and I actually prefer they go late / last; they can purge debuffs and heal. I also like Wolves in the back line as my Nature / Earth bombers to move things around. Shattered are my preferred Dark Mages - Low HP means they take little to heal back to full (since the attacks are % based) and they can get S Rank attack, AND they still sneak some armor at the battle start to keep them alive in the back line from the occasional group AOE.

Shattered HP pool being low is only good if you have a healer/healing potions. But yeah, even if they spend all of their HP, they still have a barrier, which is good (now always btw).

To be honest, I kinda like Vivified Dark Mages, maybe even more than Shattered. Vivified do not make Dark Magic stronger, but have lesser Pain penalties, while Dark Magic CAN make Vivified excel, allowing them to bypass their natural mana problems without wasting any relic slots in the midgame AND wasting only just 1 relic slot to get enough MP pool for 2 ultimates if Vivified is a Pure Dark mage. Despite the fact Vivified spend more HP to cast Dark spells, their REMAINING health can still be huge even after 2-3 tentacle casts. You can use them in parties without a healer which are pretty common.

Vivified are objectively the worst Dark Mages.

Their High HP pool means they are spending the most HP per cast of any race to do the least amount of damage of any race. This is a lose / lose tradeoff.

Shattered can heal to full off of one normal HP potion in early game and heal to full off one 200 HP Potion in the mid to late game, while doing S tier damage.

Playing on Relentless, I almost never use Medical beds to heal. They exist purely for rezzing and major status ailments. It simply takes too long to heal otherwise what a simple instant potion can do. Keep in mind, you can force them to use a potion out of combat whenever you want. Its an insta-heal to full for Shattered on 0.1 seconds most of the time - with Vivified, you're looking at multiple potions for the weakest damage output.
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Date Posted: Feb 17 @ 5:42am
Posts: 28