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some people though feel like they're the best for research. but eh. i can care less about that because im almost done finishing researching. they end up taking a mage staff slot in my school and waste of time for me to put effort into them.
some like to have them as fire users cuz of their mana 'chance' of not being drained so you can get more flame lashes out of them. but the lack of power growth isn't worth that trade off.
Well, I personally don't like Vivified baceuse of their low flexibility, but their economical traits (pain resistance, no conviction penalties from cheap food) make them great full-time fighters.
All races are not just workers OR fighters, but they're workers AND fighters simultaneously. From this perspective you just have to find right use-cases for each race-build combination and they will shine.
Gifted mages get extra relic slot which is great since many kinds of relics can significantly boost your mages' stats, helping them with stats they're lacking or pushing their best stats beyond any reasonable limits.
Also, you don't need 4 DPS in your party, reliable support who can cast spells every turn without running low on mana can be extremely useful.
And, don't underestimate human fire mages. Fire usually is bs in terms of its damage output, but being able to quickly blow up one enemy, using up all remaining mana is a really strong option. Cast some vengeance on frontlane in your first turn, blow up one enemy on second - battle is almost over. Btw Lightning School's Inspiration only grants you crit for the FIRST hit, so your hard-hitting Flame Lash is the best spell for being made guaranteed crit.
Well an extra relic slot IS actually pretty good, but a lot of times you don't have enough to fill out 4 of them early on. spending gnosis to summon one can be expensive when you get a bad roll. The best way to get a good gifted is probably have an archive with a relic on display to target the faction you want (also a second relic to fill the slot)
Once you unlock the dragon quests, there will be many quests that will upgrade regular mages to gifted. so its better to roll regular mages (RNG) until you find a keeper, then upgrade them to gifted.
versus going through the RNG to get a good gifted mage can be expensive.
Well, early at the start of the game I prefer Wolfkin especially on extreme custom difficulty, because they can sleep on floors and eat rats and not need gut berries. They have high speed so they can go first most of the time in battles.
Vivified I like a lot also early on is they can eat the lowest quality food and not have conviction penalty and you don't need to craft high quality food and they have huge health to tank.
Shattered is pretty good too for nature as they can avoid getting trapvined and other negative effects, plus if you relic their health, their armor basically is the health which can be extremely powerful stacking relics that have big health. essentially doubling your health with their perk.
Human you already know has that chance to get free mana use.
raven cult has a free scar (kind of minor) but overall pretty good stats. trying to remember what else is great about raven cult perk.
I like Wolves as my Earth mages to have the blitz speed to Ult and hold the front line as first action every time. I like Ravens as my Water because they're a bit slower and I actually prefer they go late / last; they can purge debuffs and heal. I also like Wolves in the back line as my Nature / Earth bombers to move things around. Shattered are my preferred Dark Mages - Low HP means they take little to heal back to full (since the attacks are % based) and they can get S Rank attack, AND they still sneak some armor at the battle start to keep them alive in the back line from the occasional group AOE.
Shattered HP pool being low is only good if you have a healer/healing potions. But yeah, even if they spend all of their HP, they still have a barrier, which is good (now always btw).
To be honest, I kinda like Vivified Dark Mages, maybe even more than Shattered. Vivified do not make Dark Magic stronger, but have lesser Pain penalties, while Dark Magic CAN make Vivified excel, allowing them to bypass their natural mana problems without wasting any relic slots in the midgame AND wasting only just 1 relic slot to get enough MP pool for 2 ultimates if Vivified is a Pure Dark mage. Despite the fact Vivified spend more HP to cast Dark spells, their REMAINING health can still be huge even after 2-3 tentacle casts. You can use them in parties without a healer which are pretty common.
You make a great point on the pain resist
Vivified are objectively the worst Dark Mages.
Their High HP pool means they are spending the most HP per cast of any race to do the least amount of damage of any race. This is a lose / lose tradeoff.
Shattered can heal to full off of one normal HP potion in early game and heal to full off one 200 HP Potion in the mid to late game, while doing S tier damage.
Playing on Relentless, I almost never use Medical beds to heal. They exist purely for rezzing and major status ailments. It simply takes too long to heal otherwise what a simple instant potion can do. Keep in mind, you can force them to use a potion out of combat whenever you want. Its an insta-heal to full for Shattered on 0.1 seconds most of the time - with Vivified, you're looking at multiple potions for the weakest damage output.