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Do this while also focusing on obtaining rooms and upgrading them to higher tier rooms. You need a mage's study to push to tier two of research.
Also don't sleep on the alchemy bench or the crystal ball. Potions help and the crystal ball helps in combat as well.
Get sleeping and and eating facilities for both staff and students up and running and make sure they use the correct one by disallowing them to use the other. Staff members should not be eating in mess halls but they will if it is closer and you didn't click the table and disallow them for doing so.
The same is true with sleeping quarters.
I hope this helped.
At least from all my playthroughs. The map generation has a common pattern.
I haven't explored relics yet, I'll give that a try.
My understanding is that initiates cannot be upgraded to apprentices until they are given tier 2 wands, is this not correct?
NO. You can make apprentices with tier 1 initiates mages. You just need the teaching station for that.
Though, upgrading wands before apprentice can manifest better relics because you are increasing levels before the apprentice change.
Also, Wand Transfigurator is bound to specific biome, I believe, so it's not "that" random.
This strategy will generally get you to the end of the Stone Ruins even if it's deeper for the wand upgrader. Just remember to not neglect the other elements early on for hiring.
It sounds like you have picked a poor starting team, or are not strategizing the battles well. It is entirely possible to clear the first branch of the stone ruins and get to the first wand transfigurator with level 5/6 mages, since you can't upgrade their wands until you do. It may help to pick the races and elements of your starting 3 specifically to make a good combat team, with a student for the 4th until you can hire someone.