Mind Over Magic

Mind Over Magic

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Wakazu May 20, 2024 @ 9:19pm
Boons and Banes
Something I've yet to see mentioned in any guide are weathers and racial boons \ banes. Meanwhile those can be quite impactfull. For example High Stink weather turns air mages into god of war incarnates, and you wouldn't want your earth mage to be a wolfkin because wolfkin bane prevents them from casting any non-damaging spell, which means if your main tank is a wolf and the bane is active - you'll be sitting home praying mobs won't come knocking at your door before the bane ends.
Also humans realy get a free pass on banes, don't you think? All human bane does is reducing their time at Death's Door, which is hardly anything if you're any good at combat. Meanwhile wolfkin loose half of their spellbook and raven cultists literally pay with their blood. Talking about blatant favoritism...
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n3mes1s May 21, 2024 @ 8:53am 
I dont get it. Are you asking something? or just writting to pass the time... :p and no, there is no guide because this game doesnt need one.
Last edited by n3mes1s; May 21, 2024 @ 8:53am
Rubio DarkYeti May 26, 2024 @ 5:48pm 
Originally posted by n3mes1s:
I dont get it. Are you asking something? or just writting to pass the time... :p and no, there is no guide because this game doesnt need one.
They're not asking directly, and also they don't need to ask anything to post a discussion.
They're asking if there is a guide that details what they are describing, and also asking peoples opinions on the Human Bane.
Please try and keep your replies to a modicum of intelligence, for all our sakes.
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Date Posted: May 20, 2024 @ 9:19pm
Posts: 2