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Firstly: you can give your opinion without being rude. Everyone does things in their own way and you would do much better in life to be respectful of those differences. Especially when you decide to post on a forum whose sole purpose is for discussion.
Secondly, the point of this suggestion is to not have to micromanage each individual student who has to go on a special diet or schedule to get a medallion. Maybe you find it fun to constantly scroll the list to find the student's name to add/remove them (and if so, more power to you), but I find it to be a minor time waster that could be easily solved with some additions to the group membership status list. And the beauty of the suggestion is that if it doesn't mesh with your play style, then you can just ignore it. Voila! Everyone's happy.
(if this already exists please point me in the right direction because I have tried and could not find a group rule for it)
The way they did it, well, it's blunt, possibly rude, but it's not saying anything about you personally. So why take it that way? They're just a random person on some forum.
I think a little bit of investment in this game is a good thing and automating a lot of stuff doesn't go with that. I can already sit and stare at the screen letting the game run itself. I don't want students automated into trials.
I don't want a student I'm not going to hire eating honeyed stir fry. I can do with a scroll less. Unless they ony want one I'm just going to ignore that trial.
I don't want a younger student to share a charge task with a student that is about to be fully learned and only needs 3 more charges to fulfil their trial.
And most of all; I do not need the tier 1 students I simply summon for beastcare and other chores while they get fully learned and finally drop adept scrolls to do anything special. I will check the trials and if there's anything easy to get then the scroll is a bonus.
The tools to do this are in the game. It just takes some input from the player. Which imo is a good thing.
This however I do like. I would love a way to prioritize some things more.
Also the task table. It is fit now where my fire mage will always first fill up the food supply before going out to hunt. I would like to be able to set such priorities per character.
I feel the ^ system is falling just a little bit short. Between - and alarm status I'd like to see one more level.
So I could put 3^ on hunting and then 2^ on cooking and 1^ on harvesting or whatever this mage is good at (as in speed or conviction gains)
And I completely ignore the - and negative ^ ....
I should experiment a little more.
Accusing players who ask for a minor QoL change of wanting the game to "just do everything for me" is rude because it uses intentionally antagonistic language (that, essentially, accuses us of being bad players for not wanting to do what amounts to useless data entry) and fails to display any empathy or understanding towards other people. Nemesis might just be a rando on an internet forum, but "it's the internet" is not an excuse to be a dirtbag towards other people. Trying to understand and being empathetic towards viewpoints that are different than yours--especially when they're so low-stakes as to be "a possible minor addition to a video game"--is a life skill that everyone could benefit from having. One that can be used both on and off of forums.
I don't really get why either of you feel a minor addition to the group status would somehow make the game fully automated. Adding specific options to a system that already allows automation =/= making the game play itself.
Firstly, adding status options to help group people by trials is an extremely minor addition. All it does it save some tedium around having to constantly scroll and add/remove based on things like diet and special schedules. To say that doing so is having the game do "everything" for the player is equating two aspects of the game (scheduling and diets) with the game as a whole, which is just incorrect. Giving people the option to not have to micromanage student diets and certain special schedules means that they can spend more time on the aspects of the game they enjoy.
Which brings me to my next point: everyone is going to play this game for different reasons. My main enjoyment of the game comes from building, then fighting (I know a lot of people hate the new system, but I don't) and exploring, and finally the RPG elements of the student/teacher system. Notice what wasn't in there? Micromanaging the eating habits and schedules of my students. There are some things I do like to micromanage (like storage, although even that can be tedious in this game because the copy/paste excludes priority and there's no way to batch select a specific area), but for the most part I want to set up my systems and only tweak them when necessary (actually, setting up automated systems is something I get a lot of enjoyment out of, too; it's one reason I have so many hours in Autonauts). That gives me more time to focus on beautifying my school, meeting my students' needs, and exploring the Underschool. If that's not how you like to play the game, then great! You don't have to. The beauty of games like these is that they allow a wide range of players to engage with the systems that give them the most joy.
And, finally, just to reiterate what I said: if you don't think this extra status option would benefit your enjoyment of the game, then you don't have to use it. If micromanaging on this scale is your jam, more power to you! If you don't care about giving fodder students their special meals, you can just not set up a group for that and then the system would work exactly as it does now. But "I don't want to play that way", by itself, isn't enough of a reason to bar other players from having the option to do it that way.
But I'm too far gone to still believe one day the internet will be a happy place.
As much as we want everyone to be kind to each other, it's just not how the human race works.
So I choose to not spend energy on the negative.
Maybe my opinion changes once I start venturing into relentless. But I like to play relaxed, take the time, not rush ahead (I tried this too, ended up falling apart) and in this way I have no need for students to automatically be sorted into consume rules. I summon max 2 students a day so it's not time consuming to set a couple of new rules if there is a need.
I definitely think it's valuable for both sides to (respectfully, as you have in this thread) voice their opinions. Even if it's a change that makes a tangible improvement for a certain type of player, the devs need to weigh the benefits against the cost of implementing it. If it's an easy fix then, even if only a small number of players want it, implementing it is probably still a good idea. On the other hand, if it's a complicated change then it might only be worth implementing if a large number of players want it.
It doesn't seem like it would be a complicated change, but it does depend on how the game is coded. I personally hope it makes its way into a future patch, but I guess we'll see!