Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
May as well have room aspects be optional instead.
Besides that, once you've burned all the way trough the techtree for the flying support columns, alot of room conditions become easier. still they aren't cheap, so you have to work for them.
That's actually a really common misconception because of how the tech tree is visually presented at the moment but Magical Supports are just a midgame level research with insanely high progress "cost" which is what they based its placement on the page on. You have access to that part of the tech tree by unlocking the Cronebug which only needs 24 Arcane and 6 Adept scrolls(the exact same cost for unlocking Foundation).
You know what. I would like the school to become a maze. But traveltime makes this really hard. Spiral stairs need quite some room smack in the middle while regular stairs need enough width to reach the height. Ladders come later which save a lot of space and are great for stairwells and room that don't need (much) luxury. But then there are rooms with private requirement and stairs count as entrance to so you have to be mindful about where to place them.
For skewed, you need a wall difference of 3. So if you have 5 high wall on one side, the other side has to be 2 or less, or 8 or up.
There's a neat building tip I got early that has helped me immensely when it comes to stairs.
The opening for the spiral stairs moves in a standard rotation and repeats every 8 tiles. So if you build a 7 tile high wall and put the floor on the 8th then the landing will be the exact same way as the bottom one. From your starting foundation that will always be on the front. That means that if you build with that height in mind you can make the staircase room narrow and can put doors directly next to it without needing a 1 tile buffer on each side. That height is also quite good for lofted as a lot of the rooms can fit in a 6x7 space like Dining and Private Quarters.
Another stair hack is if you end up in a back side landing and can move it one floor up or down without it rotating you can use a single piece of the normal stairs to create the entrance to the side room which will be at the height you originally planned and cut down walk time as they don't have to circle round to the doors.
(Also once I realized that Underschool chambers are Grounded, that really helped with getting some things in that I seriously had no room for. My ritual rooms are all underground, which looks killer.)
Agreed though that travel times are the big issue and hopefully we get some relief there at some point with an update.