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Bir çeviri sorunu bildirin
What do your post-quilted students focus on during their "task" time?
the biggest problem with the game for me rn is you darn near cant play the game without the Founder, he's the get out of jail free card. Built vacuum to facilitate room requirements and have things spawn in there? cant deal with it unless the founder flies over. Built a greenhouse or a structure that isnt connected to the ground (broom stations) ? Have the founder build it since none else can reach. Have a high ceiling for some shenanigans or just cuz you like the look? your earth mage cant repair so theres the founder.
My students usually just end up going to school then on their task time go clear dungeons together, since the staffs are quite finicky to work with late game and they break if they eat/recreate away from their best buddy. It's quite funny to me that a mage would go crazy and lose their control of mana cuz they didnt get to cuddle on separate bed with their mate because the mate is in the hospital
In general they are only able to do basic tasks, and the problem is there isn't enough "good" tasks for students/staffs to do. The tasks that are always needed like cooking cant be handle by a student, so you ending up with lack of manpower in some areas and some mages are just afk all day (dark mages).
edit : always has a cheap fire mage as a staff on tier 1 wand. Upgrading to tier 2 is a massive hassle you would be better off with a fire relic display. The need for victory is one of the most annoying thing to deal with, since it break their schedule and workflow, forcing you to farm boring fights every day to keep it up. Tier 1 wand can gets high enough fire to cook everything but isn't torn apart by that need.
Quilted op and goated.
This is a game that advertises itself as "Build and optimize your own magical academy," and you're saying "Quilteds are the best thing in the game"?
Wow, that's pretty sad.
What king of mage spends most of their time on manual labor when you have more pressing and important things to do in a magic school, like life saving rituals or actual teaching magic in magic school?
Without the quilted the school wouldn't have been a proper school imo.
It is because for the very reason this game advertises itself as a "Build and optimize your own magical academy" keyword, MAGICAL. Is why it makes sense for the manual tasks to be taken care of by MAGICAL minions. If I wanted to play a manual task simulator, I would be playing Stardew or smth. What is sad is the flaw that you've failed to see in your statement.
Can you go into more detail? What were the problems you had with the game, and what solutions came from the Ember Dragon?
I assume you're talking about something else outside of this game. My students are usually ready to graduate within 1-3 days of arriving. I would appreciate if there were good reasons for them to stick around longer and become more memorable.
Man, this game would be sooo much better if the students attended the school for something even remotely resembling a school year....
What do the teachers teach? Oh, they teach the students how to do manual labor... and JRPG combat... and that's pretty much it.
I would LOVE if there was more to do at the school besides manual labor. In fact, this would be my preferred solution: add tasks to the game until there was cool stuff to do at every level (for staff members, for apprentices, for initiates, and for quilted if they exist). This would allow the trials to be much more interesting instead of micro-managing the students to do lame tasks that the quilted already take care of.