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I like punishment and consequences, wouldn't like ways to undo what happened.
At least not too much. One has to deal with the consequences. And yes there should be ways, but not sth like a therapist removing a trauma or scar over time. ^^
Also scars are not as bad as traumas. And traumas have to be dealt with while they last. :)
The mage hermitage does not need to be locked up. Old threads about it should really get deleted. Just use stairs into it and use a 2-3 high support structure to keep it off the floor/ground/etc. Or let it fly.
I'd like a pass on the access permissions to allow for more furniture to act like the beds. Ie, you get assigned to one, that's the one you use. On top of that, add room level access permissions/in UI. If I have 8 beds, two dining tables and two enchantaphones in a house commons, it'd be nice to set top level permissions on the room; which set permissions to all furniture in the room. Over-writable on each item in the room though. Same for Staff recreation rooms where there's multiple furniture that does the same thing, but are 'different' so need to be changed discretely (three types of chairs and a couple couches).
A UI item that shows a web of mage connections. X rooms with Y, Y eats with Z, Z recs with A. Would make it easier to group up mages for max connections when you have a lot of mages.
edit: And for everyones sanity, stop spamming 'no recreation scheduled' every hour on the hour. No ♥♥♥♥ the idiot is not on a schedule that has recreation. It's a feature of a Trial to have no recreation.
Maybe just leave the message up, instead of fading it away every hour, just for it to reappear.
Research room no longer needs to be sealed, just lacking a door and have only one entrance and not use ladders inside.
How are you going to meet the 35 scholarly requirementsl for library without bookshelves? Did you skip to the end and use statues? Did you make it too big and use rugs?
So you can have a spiral stairs going to that floor, which is the only entrance, and that would work?
Actually, the roof, two doors, a candle, a statue and a huge ornate rug did the trick for me. Statues aren't at the end though, and the rug was a gift from a crystal.
Think this is for auditorium, the hiring and graduation room ...
Well, you're right I will remove my point about the hermitage. No to the second comment, I did check the room.
And it's kinda strange that there is a Dark magic, but no Light magic. :-) AAAAAnd I want other dragons of main colors. :-D
1: Clock chimes or the ability to change colours on the clock to mark out specific hours. I'd love to have a clear visual marker to know when a ritual might interfere with the evening meal, or a chime when my night crew wakes up, so I don't accidentally speed through half the afternoon when the full staff are available for combat
2: When selecting mages for a ritual, seeing which students have an active trial, similar to the way we can see active trial icons when entering combat (I.e. Rested Ritualist, Full Ritualist, etc)
3: Similarly, when selecting mages for a Dragon quest, showing who has relics that would be affected by the level cap increase.