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Make an individual schedule for an exhausted mage. Make his entire schedule sleeping. Once he wakes up, delete his individual schedule.
It's not elegant, but it gets the job done.
I'd either just direct order them to bed, use my top override schedule (one that sits at the top of the schedule list and I just add anyone in if their having particular issues), or simply have one extra sleep block more than needed on the end of the sleep scheduled. I usually do the last option anyway since anyone who's caught up on sleep just do chores until the next scheduled activity. The ones who need extra sleep get it, and the ones who don't help the school get a jump start on the day's activities.
I also have 'low conviction' alternate/override schedules so that lc mages get extra party and sleep time from their usual schedule when needed. Since conviction is a lagging indicator of issues (because the conviction bar has to change over time to meet it's current mark), it changes at a rate of 2/hr, I have everyone on split shifts, and the bar for breaks is 25, meaning it'll take a half day to drop 24 points, so then I set the 'low conviction' alternate/override groups at 50 points (25 break mark + 24 points over 12 hrs, then rounded up just to look good).
If you find the sleep deprivation is reflected in their conviction, maybe using a low conviction alternate scheduling might do the job, given it's a lagging indicator.
If you have sleep deprived who have high conviction, then do they really need to be micro'd so much?
If they get tooooo tired, they'll go to bed of their own accord anyways.
but if your custom group has requirement for membership both low sleep AND sleeping they should keep on the special sleeper schedule (set to be active on whatever time you want) untill they are done resting
...but then they wouldn't enter the schedule while they were not yet asleep. So it won't be an early bedtime schedule.
Maybe using alternate schedules which utilise some combination of 'sleeping', or 'NOT:sleeping', and sleep status level, and maybe time of day rule?
A recently slept status would help prevent a mage from flipping back into a sleep schedule. Don't think that one exists, but would the various 'slept in a ....' status' do the same thing?
People can be in two groups at the same time, so the first group will send them to sleep. Then that second one will keep them asleep. Once the sleep bar is full, people wake up automatically, which will drop them out of the 2nd group as well.
Ilthe said "tired AND sleeping" but it should be "tired OR sleeping" and then they enter the group fine.
This also means that all mages enter the group while sleeping, which is a bit kooky but I think it normally shouldn't matter, as long as both schedules have the same wake-up time.
Though I guess it might cause some weird things to happen if someone goes to sleep in my hospital for medical reasons, and then the alternate schedule keeps them asleep in the medical bed when they would otherwise have woken up? I think I can live with that, though. "Mage goes to bed a bit early if they finish a hospital stay at exactly the wrong time of day" is pretty minor as far as side effects go.
(Though I guess I should check if there's a separate status specifically for recovering in a medical bed so I can add that to an exclude list...)
One group seems to be enough, but thanks for adding detail.
Maybe you changed the top priority of essential tasks? because sleeping is automatic in the sense it has top priority by default. Unless you touch something in the priorities tab your mages should go to sleep no matter what...
If a mage is very low on speed i dont even care. I wait to the next time they go to bed, and since i have plenty of hours of bedtime they will recover and call it a day.
Most of my mages use "top" priority for their specialty and/or for teaching.
The game doesn't give you very many priority levels, and almost all of them have special rules that can't be chosen separately from just wanting to be higher/lower than some other task category. This is not as convenient as they seem to believe it is.
If you direct order to sleep, but they are scheduled to do something else, they will wake up and go do whatever they're scheduled for. So, the schedule has to be changed for them to remain asleep until fully rested.
If I'm not mistaken, that's precisely the issue you described in your OP, so I'm a little taken aback at this reply.
I hope you found a more elegant solution to your liking.
The issue in my OP didn't involve a direct order. Direct orders behave differently than if a mage decides on their own to do something using the regular system.
My guess at what's going on there is that the direct order for sleep is broken if the mage's schedule changes from a sleep block to a non-sleep block; that is, if you order them to bed early, but they continue sleeping into their normal sleep time, then they'll wake up at the regular time despite the direct order.
Although another possibility is that the direct order is cleared when a custom group rule causes the mage to switch to an entirely different schedule. If it's that one, I'd guess it's a bug.
Either way, I think the reason it worked on my third try is that I managed to get the mage back into bed before they became "Very Tired", and so they stopped swapping between groups.