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There's the staff-room with libations: like some kind of coffee-derivates for the staff, you would have to brew beforehand with a libation-fountain.
The ingrediences for that you can get either from certain refining beasts (expensive at first with more rarely seeds and plants) or from the kitchen gruel pot (not so expensive, but still, depending on the libation) There are libations, that even can do few good buffs too, like upping bad mood in bad weather and something like that)
Beware the resources-demands and remember that you can restrict access to the pantry, where you store those libations, otherwise - depending on your mages-count and the resources you have - they libate you dry ;-)
Other than that I concur: any mage should have more options to recreate, no doubt.
The cloud-watching tower is a good idea, needs glass roof and whatnot and maybe a telescope to make star-charts, with which you can do other things .. oh my creativity is kicking in.. different tunes for the enchanter are a start for sure ;-)
I am sure, the devs are open to such suggestions, sadly I am not on discord,
but maybe you got a better cable there than me?
edit: I really love the music in this game, but the enchanter can enchant a bit too much sometimes... luckily, in settings / audio is an option to disable only the enchantophone-music. just in case you've got headaches or else.
It would be great to have something similar to quidditch, though.
media player -> play '80s music
dOb
Number of songs:
Cyberpunk 2077 150+ songs,
GTA 4 375 songs,
Mind over magic 1 song.
The devs of Mind Over Magic should probably be flattered that you consider their game development capability/resources comparable to GTA 4 and Cyberpunk 2077.
Or am I wrong and they are actually on the same level?
I will note that the animations as of now somewhat fit the current song, but not necessary other tracks, so additional tracks would need to either have a similar style to the current track or be associated with different animations in order to fit (or hope no one thinks too deeply on the issue).
Multiple tracks may also introduce a syncing issue since you want the same track to play for enchantophones that are placed close together. Although given how things currently behave, it's possible that this is enforced already.
I do think it's a budget/time thing, so I try not to be too pushy about it, although it would nice if the devs added some settings to make it easy for us to set our own tunes for it.
I get that people complained about the excess of seeds and such, but what people wanted is a way to get rid of em with some new station or whatever, not the opposite around, the need to havest even more, sigh.
I just have a huge conservatory and call it a day. The staff lounge and libations is another feature with potential that was horribly executed, again. And btw there is a bug where the mages say still without even moving when drinking in the staff lounge...