Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It seems to me you should look for another forum that is for Karen fanboys only.
For one thing, construction uses basic resources like stone and wood that are also used for a lot of other purposes. You don't want to be in a situation where all of your wood is tied up in half-finished rooms and you don't have enough to craft wands or whatever. So you want to maintain control over exactly when resources are to be used for construction, rather than just letting things be built as materials become available.
And I think a planning tool would be a noob trap for new players who don't yet understand the room system; even with the current system a lot of people who enjoy decorative building immediately start off planning how they want their school to look from a purely aesthetic standpoint, and have to do a lot of painful remodelling once they realize they need to be planning around specific construction goals for different room types. Letting new players put even more time and effort into designs that will need to be completely torn down and rebuilt once they understand what they are doing wouldn't be helpful.
I simply think that a planning system on top of the current system would work *better*.
I already rough sketch plan out my college using a spreadsheet at the start of my play throughs. Being able to do so in-game would be better.
MoM has the Room display, and the Room Goal function that you can use to track what you need to add / change to make the selected room into a specific type.
And this is absolutely not true. And it is quite impertinent, sorry to have to say that, chap.
Because one can very easily change the game-difficulty settings, even during an active gameplay I can change difficulties all the way, the fog acceleration, the room needs (architecture) and almost everything else.
In fact, to be able to do that is one of the best features for me with this game and you will sadly find it in not many other games today.
-> Everybody is able to fit this game exactly to their needs. Slowpoke, hardcore, whatever.
So, tell us, why would we look out for another game? Wouldn't you rather agree that everybody likes his own playstyle? Or do you just like to make the choices for others?
To the topic: a planning-feature would be great. but do not forget:
In difficulty settings one can change room requirements, even to a minimum.
The devs gave us all the options and I find that just right ;-)
No pun intended.
I agree. I would love to see such a feature.
Open the Rooms display in the bottom right toolbar, then select the room you want to set a goal for. In the infobox for the room you should have a "set a room goal" button; click that.
The game has an inbuilt wikipedia with a search function, im guessing you missed that too, might be beneficial to take a look.
And honestly i dont know how you got into the book of rooms without accessing the Room view first. Logically it makes sense, the button is right on the room info panel that you would need to correctly build a room