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I built a staff lounge to see what it looked like and to finish my goal of having every possible room in my school. But I'll never use the libation fountain (or at least, never unless there are major changes to how it works).
This is the kind of stuff that makes me wonder if the devs even play this game.
I agree that the libation system doesn't work well as a sink for surplus seeds, but you can manage that problem by only allowing seeds in specified chests, and setting a limit of one stack of each seed type. It's a bit micromanage-y to set up but only needs to be done once per save. Once the storage settings are in place, your people will collect and store a single stack of each seed, then any surplus seeds get left in place to rot.
And you dont need create spices from seeds - its useless and wasting of time. Especially with recipes that need T3 seeds, like anemones or runewood. Just unlock libation recipes from planter resources.
And if you need destroy resources - build small room, drop here resources that you need destroy, set its priority to X and wait, until Gremlin spawn and destroy all dropped resources. Same for raining destroying - just set destroyed itesm priority to X.
I think too that libation system not perfect yet, but its main problem not in seed recipes
I know, read my text in full please.
Again, I know, and again, this is NOT how it should be. You don't have to build elaborate constructions to get rid of some trash, it should be as easy as one click to mark it as trash - and its gone.
instead for me, i'm still flooded with resources of the more normal variety and i have a solid material economy... because never needed the drinks till now, when i'm "endgame". i'm simply working on having two fire mages for cooking needs then whatever... cooking pot being moved back into the kitchen/fine kitchen is vast help from before already.
maybe i need to double check the actual cost but how about don't bother till ready? they're extra after all... as yourself pointed out sort of.
But that is what feedback is for - to let the devs know what parts aren't working. These seed recipes are not working because, as you pointed out, they were specifically requested as a way to deal with abundance of unwanted resouces, but instead they require rare resources and don't do sh!t about the problem they were meant to solve. I'm pointing that out.
Then people like you come in and say "just deal with it".
Guess what - if people would "deal with" anything that isn't the end of the world, we wouldn't have anything nice. Why invent washing machines if you can wash your clothes by hands? It's not so bad, just deal with it! Why raise a stink when they butchered you childhood hero design for their live-action remake, just deal with it!
"Just deal with it" is how you get Disney. Raising a stink and demand they pull their act together is how you get "Sonic 3"
But it's only "not that bad" because alternative is ok? I have yet to be able to get back to game to double check numbers or types. I don't think the seed recipes were going to be ideal anyway... The new planter limits solves a lot of old issues. Only eyeballs and spoke pearl and maybe ectoplasm are still flooding thanks to invasions.
Though at first I thought that the weather has to match the libations that they will drink. But it seems regardless of any weather they could just drink Cheer Beer everyday which I think was the simplest among other libations. So at early game I only craft Cinnamint and Nutmage and maybe some Pixie Dust spices at gruel pot.
I would not depend on seeds for spices. But, yes, I welcome a rework of the libations. The extra conviction bonus for matching libations with the weather is not worth it.
like i want "X" number of "A" in this box
alway send "B" to this box if not send to that box
You can do that by setting storage limits and priorities for individual boxes. For instance, I have a Pantry set up in my staff and student dining rooms set to hold 15 of each meal with Priority 4. I have other Pantries in the kitchen set to hold 100 of each meal with Priority 3. So the pantry in the dining rooms get filled first, and when there are 15 of a meal type already in each of them, the rest gets stored in the kitchen.
Why bother with this new system if it doesn't really work...?
If something breaks - it needs to be repaired, not slept on.