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I absolutely understand that quilted helpers will fix this problem, BUT. Until then you have to manually resolve this. Early-to-mid game it is more like playing Lobotomy Corp, which I personally don't like in this game. I'd feel quilted carrying items from distant parts of the map as an upgrade, yeah. They can carry items from crafting benches to other parts of the castle so your people don't have to waste their time walking back and forth. But kitchen storage is there, it's, like, 1 real-time second. Obviously I want the closest person to put the food in the storage ASAP, why wouldn't this be possible for him to do that and for me to make them do that? This could be automated, impacting the game more positively than negatively, imo.
And my biggest problem with this behaviour: it doesn't seem natural in any possible way, it kinda breaks my immersion when I see my staff is that "dumb". I like Oozes spawning when room is filthy, I like Gremlins spawning when room is messy, but I don't like how staff isn't able to do such not easy, but trivial things. Cleaning the kitchen is not necessary part of a cooking process irl, but putting plates somewhere instead of the floor is an obvious conclusion to it,
But until then it looks... Unnatural when the cook refuses to spend 1 sec storing the food and somebody has to come from another part of the castle to get the job done.
remember you can send feedback in-game by pressing F8 and through their discord (invite is on the main menu) too
I agree 100%.
There are ways to cope with cooks putting food on the floor, but this game would be a better game if the cooks put their cooked food away immediately after cooking it.
The plates on the floor, no matter what you do, break the immersion, after all.
"You guys don't get it. The game is intentionally asinine in order to force you to ___."
Okay.
Quilted helpers are invaluable anyway, you don't need one more reason to have them. Don't understand your "sigh", because, like, quilted actually DO automate this process, this is literally what they're made for - to automate everything. Your dissatisfaction contradicts your own words, so I guess it's something else you're unhappy about.
I myself like to defend some strange mechanics and interactions in games that people are unhappy with, but here this thing is rather an eyesore. Since the topic was created, I have played quite a few hours and now I see that there is no problem with the difficulty and player's attention here because of the quilted helpers. But plates on the floor, imo, look rea-a-ally weird. Storing management options would be pretty useful in the game anyway, so...