Mind Over Magic

Mind Over Magic

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Bug? Relic storage
Anybody having trouble with getting mages or quilted to store relics in chests? I disintegrated a chest full of relics because I made a couple of other chests in another room where I wanted to store them. But nobody will pick them up - the mages won't do it passively, there is no option to force the direct order to store them, and the quilted won't haul them to the chests even if they have no other haul tasks (they'll just wait instead). To be clear, earlier in the game the relics were getting hauled to chests fine. It's just now (day 80 or so) that they stopped hauling. Attuning is still fine, but no hauling.

For what it's worth, I'm experienced at the game so I don't believe any of the basic reasons why the relics or chests would be off limits apply. The chests are set to receive the relics and they are empty, maxes set at 10 (for the small) and 75 (for the large). No access issues in getting to the room where the relics are, or the room where the chests are. Haul tasks are allowed.
Originally posted by Kahri:
I've noticed that when I re-arrange chest contents and some of them get auto ejected, or have 'remove'd some contents to be re-stocked elsewhere, those ejected contents aren't auto-selected to 'store'. If the 'store' order isn't selected, then neither mages nor quilted will do so ... so the ejected former chest contents then just sit there.

Until I click drag the whole floor of contents and re-select 'store' for the lot of them. Then they get stored again. Problem solved. Easy Peasey.

I don't think this is a bug as much as it is the game following your orders.

If you've ejected contents from a chest then logically you might not want those ejected contents put back into chests again. Makes sense, then, that the game doesn't automatically select the 'store' option for you again.

Check if this is what is happening for you.
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so what happens if you right click on the relict while having your ghost selected?
Nyxon Jan 2 @ 7:11pm 
Originally posted by TheNightglow:
so what happens if you right click on the relict while having your ghost selected?
As I said, no option to have the ghost do anything appears. Nothing happens when I right-click with a character selected.
The author of this thread has indicated that this post answers the original topic.
Kahri Jan 2 @ 9:06pm 
I've noticed that when I re-arrange chest contents and some of them get auto ejected, or have 'remove'd some contents to be re-stocked elsewhere, those ejected contents aren't auto-selected to 'store'. If the 'store' order isn't selected, then neither mages nor quilted will do so ... so the ejected former chest contents then just sit there.

Until I click drag the whole floor of contents and re-select 'store' for the lot of them. Then they get stored again. Problem solved. Easy Peasey.

I don't think this is a bug as much as it is the game following your orders.

If you've ejected contents from a chest then logically you might not want those ejected contents put back into chests again. Makes sense, then, that the game doesn't automatically select the 'store' option for you again.

Check if this is what is happening for you.
Kahri Jan 2 @ 9:07pm 
If this isn't what is happening, and it really is a bug, then remember to report it via F8 in-game.
Originally posted by Kahri:
I've noticed that when I re-arrange chest contents and some of them get auto ejected, or have 'remove'd some contents to be re-stocked elsewhere, those ejected contents aren't auto-selected to 'store'. If the 'store' order isn't selected, then neither mages nor quilted will do so ... so the ejected former chest contents then just sit there.

Until I click drag the whole floor of contents and re-select 'store' for the lot of them. Then they get stored again. Problem solved. Easy Peasey.

I don't think this is a bug as much as it is the game following your orders.

If you've ejected contents from a chest then logically you might not want those ejected contents put back into chests again. Makes sense, then, that the game doesn't automatically select the 'store' option for you again.

Check if this is what is happening for you.
but the game would still give you the option to right-click with a mage and manually give the order to store right? in the same way you can just manually give the order to chop a tree down even if that tree isnt marked to be chopped down

Edit:
nvm, just tried it and indeed, if you remove the store order from an item, right-clicking it will not give you any options at all
so it really sound like this might be OPs problem
Last edited by TheNightglow; Jan 2 @ 9:26pm
Kahri Jan 2 @ 9:31pm 
I'm not sure about the right click option.

I vaguely recall from my last play session that the right click option wasn't available while the 'store' option was unselected, but once that 'store' option had been selected again, the right-click command was again possible.

If this is the case I can see that being a 'quality of life' issue, because being unable to right-click -> store just because 'store' was unselected would be irritating.

Relatively easy to get around though, if you know why you can't use the right click command at that point.

I'd have to to confirm by cranking up the game again since my memory is a little vague.

I personally wouldn't see it as a 'bug', so I won't be reporting it. If anyone else feels differently, the F8 option is there! 8D
Kahri Jan 2 @ 10:59pm 
Meh.

I wouldn't say it's their 'problem' as such.

As mentioned, I can see it being considered one of those 'quality of life' issues since it seems unintuitive to not be able to use right click to directly command it.

I've been wondering what the deal is with this right click command system since I was having a bit of trouble with it yesterday.

It's been very useful to use to force students to do actions in order to complete trials quickly. Examples force eating to complete the diner trials, force refilling mana crystals for the charging trials, force listen for the dancing trials, etcetera.

Yesterday I had two students I was trying to force eat at the same time for the dining trials. Usually with the one student, as long as I shift-right click to eat when they've already picked up the item and are on their way back to the dining table, it'll chain the actions together. However if I try to chain it before they've picked up the meal, the action chaining doesn't seem to work. When I tried to do this with two students simultaneously, it would chain the 1st student seemingly, but if I then tried to create the action chain for the second student, the first student's action chain would be wiped.

I don't understand the logic there. Bit weird.

Edit: ...or was it that I wasn't given the option to action chain the second student ...? Argh! Foggy memory hitting me again.
Last edited by Kahri; Jan 2 @ 11:03pm
Nyxon Jan 3 @ 5:58am 
Originally posted by Kahri:
I've noticed that when I re-arrange chest contents and some of them get auto ejected, or have 'remove'd some contents to be re-stocked elsewhere, those ejected contents aren't auto-selected to 'store'. If the 'store' order isn't selected, then neither mages nor quilted will do so ... so the ejected former chest contents then just sit there.

Until I click drag the whole floor of contents and re-select 'store' for the lot of them. Then they get stored again. Problem solved. Easy Peasey.

I don't think this is a bug as much as it is the game following your orders.

If you've ejected contents from a chest then logically you might not want those ejected contents put back into chests again. Makes sense, then, that the game doesn't automatically select the 'store' option for you again.

Check if this is what is happening for you.

200 hours in and multiple completed schools and I didn't even think to check whether the Store button got toggled off. It did, and that was the problem. Thanks for taking the time to respond.

I don't remember having this issue with taking other things out of chests, but I mostly do that with foody stuff. So I just checked... booting slop from a pantry keeps the Store option selected, but taking a meal, plant parts, refined materials, or shrinks out of a chest turns off Store. But that's by pushing the 'remove' button in the storage - if you just uncheck the item from the allowed storage, the Store option stays on for the expelled material.

Agree with previous posters that I'm not sure this rises to the level of a bug, but it might be considered QoL since usually when you kick something out of storage, you want to move it somewhere else, not just leave it on the ground.
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Date Posted: Jan 2 @ 6:52pm
Posts: 8