Mind Over Magic

Mind Over Magic

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Worst Tier 2 wand "needs" for a mage?
I feel like Fire is the worst of them all, because you have to micro manage them to hunt or fight in battles.
Lightning would be probably second one unless its pure researcher or you setup specific rooms of introverts.

Any other wand seems to just stabilize on its own with no input.

I don't know what Tier 3 wands adds, if there is more then I might change my opinion :D
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Beiträge 1628 von 28
Ursprünglich geschrieben von Prometheus0000:
I really can't understand the 'little to no purpose' part though. Like, do they not need sinew, viscera, ectoplasm, brains, eyeballs, or meat? If not, I don't think they're playing the same game.
In my current playthrough on Balanced difficulty, most if not all of my ectoplasm is sourced from spectral rifts. Fog incarnations and the occasional breathstealer give me all the brains and eyeballs I could possibly want, and then some. I'm at the point where my school has all the advanced rooms and I'm not wanting for any facility that does something my school can't already provide or do better.

I thought about where rat and croa ranches might fit into my school and realised that I really don't need them. I might just build them to see what they look like.

https://steamcommunity.com/sharedfiles/filedetails/?id=3451050424
I haven't refined a single ectoplasm at all, yet I have over 2,000 of it. There was a moment where I refined brains and eyeballs in the early-to-mid game from hunting wild croa, but the resources I got from fog incarnations quickly rendered that redundant.

My Midden Jelly produces sinew, viscera, and meat when stocks get below a certain threshold. The wild rats on both sides of my school provide all the small carcasses I need for that.
I honestly only notices two of the needs so far.
Dark (Moonlight), but that was easy to fix by a schedule (meanwhile I use a group for automatically changing schedules "on demand")
And fire of course, because that somehow is more visible. However, even if conviction gets low my mages still keep their senses even if that need gets very low, so sometimes I just send all my fire mages into a battle or let them close those spectral rifts.

And the other needs... I would actually have to look them up because I never even noticed.
I have a small 4x4 room for fire mages.

One window, one box for 1-2 Croa corpses, and 1-2 regular small corpses loose in the room. Everything is on priority X.

Door with only fire mage access.
Only fire mages have the highest hunting priority.

Daily spawns (Croas, Goblins) are dealt with automatically, and I have no worries about Fire Mage victories.


Translated with Google
Ursprünglich geschrieben von Skedock:
I have a small 4x4 room for fire mages.

One window, one box for 1-2 Croa corpses, and 1-2 regular small corpses loose in the room. Everything is on priority X.

Door with only fire mage access.
Only fire mages have the highest hunting priority.

Daily spawns (Croas, Goblins) are dealt with automatically, and I have no worries about Fire Mage victories.


Translated with Google
How do you prevent fire mages from using croa corpses for cooking?
I imagine that putting access restrictions on the chest would do the trick...though are you sure there are any cooking recipes that use croa corpses?
Ursprünglich geschrieben von Tarnos:
Ursprünglich geschrieben von Skedock:
I have a small 4x4 room for fire mages.

One window, one box for 1-2 Croa corpses, and 1-2 regular small corpses loose in the room. Everything is on priority X.

Door with only fire mage access.
Only fire mages have the highest hunting priority.

Daily spawns (Croas, Goblins) are dealt with automatically, and I have no worries about Fire Mage victories.


Translated with Google
How do you prevent fire mages from using croa corpses for cooking?

Can't you set the priority of the corpse item to X? Or turn off the automatically turned on 'store' task.
Zuletzt bearbeitet von Prometheus0000; 25. März um 11:46
Ursprünglich geschrieben von Manxome:
I imagine that putting access restrictions on the chest would do the trick...though are you sure there are any cooking recipes that use croa corpses?
Makes sense, I forgot the name of that jelly thing, but I guess its using Beast Care to produce items or is it hauling?
Zuletzt bearbeitet von Tarnos; 25. März um 11:46
Ursprünglich geschrieben von Prometheus0000:
Ursprünglich geschrieben von Tarnos:
How do you prevent fire mages from using croa corpses for cooking?

Can't you set the priority to X? Or turn off the automatically turned on 'store' task.
How do you add corpses to the chest if its turned off? You still have to refill those right?
The whole idea is to leave it there though? It's not the chest priority, it's the corpse priority. Try clicking on a corpse. Or any item on the ground to see the same thing.
Ursprünglich geschrieben von Tarnos:
How do you add corpses to the chest if its turned off? You still have to refill those right?
I don't think so. My understanding is that croa corpses are not destroyed when they spawn ghosts, and will continue spawning a new ghost every night until destroyed by some other means. So I think the idea is that you turn on chest access in order to fill up the chest ONCE, and then you turn it off and just leave it forever.

Ursprünglich geschrieben von Tarnos:
Makes sense, I forgot the name of that jelly thing, but I guess its using Beast Care to produce items or is it hauling?
It's not quite equivalent. In cooking stations, you need a certain number of fire points to make a given recipe, and the mage directly casts spells to produce those fire points. Refining beasts, such as the Midden Jelly, aren't powered by mage spells and can continue working even when no mage is present. Instead, they have "needs", and their work speed changes depending on how well those needs are met.

All refining beasts have an "affection" need, which is filled by students petting them (beast care task). This doesn't depend on any magic skill, and it's notable for the fact that staff actually can't do it, it must be a student.

The more advanced refining beasts also have a food need, which is filled by having a staff cook "slop" and then having a student deliver it.
Ursprünglich geschrieben von Prometheus0000:
The whole idea is to leave it there though? It's not the chest priority, it's the corpse priority. Try clicking on a corpse. Or any item on the ground to see the same thing.
In Skedock's original description, the croa corpses are located inside of a chest, rather than just sitting on the floor (though I'm not sure if this is necessary for the plan to work). I don't think you can set the priority of an item inside of a chest.

...even with items on the ground, I'm not sure that setting priority to X will prevent the item from being used for recipes. My impression was that that priority is supposed to be for the "put into storage" task, in particular. I haven't tried it, though.
There are two Croa corpses in the crate. In the evening, two ghost Croas spawn from them. Nobody takes them out of the crate, so they keep coming back every night!

Croas outside the room are recycled as usual!

To spawn the Gremlin, I put two other corpses (not Croa) in the room (not the crate) with item priority X so my founder doesn't take them!

The priority of the individual item only affects that one!

Outside the room, everything works perfectly.

My mage goes in at night, kills 2 ghost Croas and 1 gremlin, and is always happy :)

Translated with Google
Ursprünglich geschrieben von Skedock:
There are two Croa corpses in the crate. In the evening, two ghost Croas spawn from them. Nobody takes them out of the crate, so they keep coming back every night!

Croas outside the room are recycled as usual!

To spawn the Gremlin, I put two other corpses (not Croa) in the room (not the crate) with item priority X so my founder doesn't take them!

The priority of the individual item only affects that one!

Outside the room, everything works perfectly.

My mage goes in at night, kills 2 ghost Croas and 1 gremlin, and is always happy :)

Translated with Google

I see, I thought that the ghost croa consumes a corpse to spawn, this makes sense :D
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