Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I thought about where rat and croa ranches might fit into my school and realised that I really don't need them. I might just build them to see what they look like.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451050424
I haven't refined a single ectoplasm at all, yet I have over 2,000 of it. There was a moment where I refined brains and eyeballs in the early-to-mid game from hunting wild croa, but the resources I got from fog incarnations quickly rendered that redundant.
My Midden Jelly produces sinew, viscera, and meat when stocks get below a certain threshold. The wild rats on both sides of my school provide all the small carcasses I need for that.
Dark (Moonlight), but that was easy to fix by a schedule (meanwhile I use a group for automatically changing schedules "on demand")
And fire of course, because that somehow is more visible. However, even if conviction gets low my mages still keep their senses even if that need gets very low, so sometimes I just send all my fire mages into a battle or let them close those spectral rifts.
And the other needs... I would actually have to look them up because I never even noticed.
One window, one box for 1-2 Croa corpses, and 1-2 regular small corpses loose in the room. Everything is on priority X.
Door with only fire mage access.
Only fire mages have the highest hunting priority.
Daily spawns (Croas, Goblins) are dealt with automatically, and I have no worries about Fire Mage victories.
Translated with Google
Can't you set the priority of the corpse item to X? Or turn off the automatically turned on 'store' task.
It's not quite equivalent. In cooking stations, you need a certain number of fire points to make a given recipe, and the mage directly casts spells to produce those fire points. Refining beasts, such as the Midden Jelly, aren't powered by mage spells and can continue working even when no mage is present. Instead, they have "needs", and their work speed changes depending on how well those needs are met.
All refining beasts have an "affection" need, which is filled by students petting them (beast care task). This doesn't depend on any magic skill, and it's notable for the fact that staff actually can't do it, it must be a student.
The more advanced refining beasts also have a food need, which is filled by having a staff cook "slop" and then having a student deliver it.
...even with items on the ground, I'm not sure that setting priority to X will prevent the item from being used for recipes. My impression was that that priority is supposed to be for the "put into storage" task, in particular. I haven't tried it, though.
Croas outside the room are recycled as usual!
To spawn the Gremlin, I put two other corpses (not Croa) in the room (not the crate) with item priority X so my founder doesn't take them!
The priority of the individual item only affects that one!
Outside the room, everything works perfectly.
My mage goes in at night, kills 2 ghost Croas and 1 gremlin, and is always happy :)
Translated with Google
I see, I thought that the ghost croa consumes a corpse to spawn, this makes sense :D