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Laporkan kesalahan penerjemahan
You start with a HUGE conviction bonus at the start of the game that lets you have your witches and wizzards sleep on the ground, eat crap, stay in horrible rooms, eat whatever they can in whatever condition, and they'll power through it.
However as that starting bonus slowly fades away, you will have more and more conviction problems, and you need to start worrying about their state.
This means that, while it's perfectly fine to have no recreation time alloted, 0, for the first one or two weeks, you better start alloting 4 hours to it sooner or later. I hear people say 3 is fine. I disagree. Go with 4, once they fill their bar, they will go work anyway.
Conviction is a bit the same. You want to overdo it, not under. And having better sleeping quarters, better dining rooms and better recreation rooms is a rather easy way of getting some much needed conviction.
This is why I wish the relics that cause needs to fill faster would instead make them drain slower.
I'd rather overcap their need than constantly not meeting it till it goes negative. It's at most one extra hour lost a day, and it gives me certainty that they don't get the malus.
I don't suggest dotting them all over, you might have tasks that are far away and that will mess everything up. But 2h in the morning and 2h before bed works pretty well. And if they are on a far flung task they were gonna spend a long time walking any way. And would have missed a 1h break completely anyhow. So they need to be in 2h blocks.
Though due to the way conviction moves (quite gradually and I think independent of how far off target it is) and the way bonuses expire (generally you've lost a bunch by the evening) it's possible bouncing off the -10 before you recharge is actually fine? I dunno.
As several have noted, better beds are also required to create better bedrooms. The good beds do NOT intrinsically give higher conviction bonuses, but the rooms do.
.
Regarding the recreation side discussion:
Based on my tests, it looks like the rec bar fills 20%/hour while recreating. Assuming you sleep 6 hours/day (which pauses the bar), this means you need 3.1 hours/day of recreation (actual recreation, not counting travel time) to BREAK EVEN with the daily drain.
Therefore, if you schedule 3 hours or less, then your rec bar will eventually hit zero, because you fill it less than it drains every day.
Scheduling 4 hours/day means you will slowly fill up the bar and eventually stop getting the -10 penalty every day (unless your travel time is very long).
If you want to go from zero to full in a single day you need 5 hours (plus travel time).
If you use a special room that gives a conviction bonus for recreation, then that bonus only lasts 6 hours, so if you want to keep it in effect all the time then you need to split your recreation into several small blocks throughout the day (which will hurt you on travel time). Conviction doesn't move while you're asleep, so it doesn't matter if you have this bonus while asleep; therefore, 3 rec breaks/day is sufficient to maximize the effects of this bonus, provided the first one is right when you wake up and you space them 6 hours apart. Depending on the room, this may have a bigger effect on your conviction than the recreation need bar itself.
The system where conviction only moves towards the target at a rate of 2 points/hour means that it is complicated to evaluate whether a bonus or penalty that lasts for part of the day will actually help/hurt you, and how much. It depends on everything else you are doing to manage conviction, so there isn't a simple answer that applies to everyone all the time.
Recreation is a relatively high-upkeep way to increase your conviction, so in the long term it may be better to focus on other options and only use recreation if you need it.
What you're describing sounds to me like it's more of an overall difficulty issue than a system design issue per se; that is, if you took an otherwise excellently-designed game and just cranked the general difficulty up, all players would eventually experience problems like what you're describing when the difficulty exceeded their ability to handle: Everything feeling too expensive (relative to what they can afford), investing more and more micro into trying to manage their problems, eventually failing to manage those problems regardless of that effort, smaller problems gradually cascading into bigger ones, etc.--that's what it inevitably looks like if you're not making any specific blunders but you're just not efficient enough to keep up.
So unless you are already playing on the lowest possible difficulty setting, I suggest you try turning the difficulty down.
If you're already stacking all the other bonuses that you can currently stack, and you still want more conviction than you have, then by all means, try recreation. But if the maximum conviction you COULD stack is more than you actually need, and so you're choosing which bonus to skip, then you probably want to skip recreation.