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What's missing that you need though is a way to look at "other people" when defining a group. That's not possible. There's no exclusionary rules based on whether some other group has members or not. Essentially, you cannot do what you want to do fully automated.
That said, there's no reason to do what you want to do. Grow more bitterrice.
I do what you are talking about for all of the meal trials, btw, it's a great way to handle it automatically. I just don't see any value in worrying about what someone else is eating when defining what any other individual is eating.
My meal plans are defined by groups that check for all the trials, and those are followed by the more general rules. People with low conviction get better meals, people with high conviction get whatever I've decided to make my staple food (usually bitter gruel for students and stir fry for staff).
One note, don't forget to exclude Vivified from any group set up for decent food, they get no benefit from it. Also it's worth excluding wolfkin from any meal group that is for a food with less than a 0 conviction bonus, seeing as they can just eat rats and croa.
Meal plans are handled from top to bottom, with each person eating from whichever meal plan they qualify for first, even if they qualify for any lower in the list too. What that means is you should put all of your Trial-specific meal plans at the top, followed by all the rest (with whatever ordering you want for precedence. Having Vivified eats gutberries right under trials makes the most sense to me, for example.
One other thing I do is set the very top meal plan as one for anyone that hits the nearly starving or famished status; I have it set to allow them to eat any of the meals they want. I use this as a failsafe, in case I run out of some meal or another when I'm not paying attention.
Right below that I have a meal plan for anyone (other than Vivified) who is a potential break risk. It is set to only the very highest conviction foods. So that bonus can help pull them out of a break risk.
Below that I have all of the trials, and then below that the basics.
https://steamcommunity.com/sharedfiles/filedetails/?id=3433277339
The group definitions are all pretty straight forward, with the most complex being the ones that check for higher conviction, and that's just a threshhold where anyone over x conviction eats the most basic meal which after early game is bitter gruel for students and stir-fry for staff.
Even that group is super simple. Checks for membership in staff/student, faction not vivified/wolfkin, and conviction higher than whatever thresshold I set. I use 75 for students unless they have a trial that requires higher conviction, and 80 for staff. No real reason for those values other than it being the values I chose to determine if they get the most basic food or one step higher.
The only plans missing in my meal plans that I eventually use is the one that checks for conviction higher than break status but below a much lower threshold than the 75/80. Those groups will get the +20 conviction meals, but I don't set those up until i have a surplus of rock candy, jumping nuts and crabbage and a 2nd fire mage staff member. I have the latter atm, but not yet the surplus.
I did forget about the Vivified but i did add Wolf specific variations of food rules to have them eat rats if their target trial food wasnt available.
Yes, i need to be better at farming... im to stuck on the puzzle of making a neat looking tower without any of the gimmicks like 1 grid spacing between rooms to make one a tower or some such. Right now Im looking for better ways to do Skewed instead of just using a sloped roof.. if im reading it right I can have another room above it partially overlap its room making the target room more of an L shape or something.
I like your fail-safe idea.
If im looking at your setup which is twice what ive done so far, am I right at assuming the trial check parts ... if they fail because the food is not available for whatever reason, that they will go down the list until another condition is met and try to eat that food?
I don't think it's possible to do that: group membership is controlled mainly by the person's status, and can't be conditioned on the availability of a food. In this setup, if the food required by their trial is not available, they can't eat anything, and will eventually become caught by the very first group, which is for people who need food urgently. So it's not a good idea to set up trial-specific food groups for foods you don't have a reliable supply of yet.
Edit:
Though I do have a few groups defined that are not yet at the reliable supply point, I just set them up shortly before posting in this thread and I currently have 12 apprentices, none of whom have those trials.
I know the food supply for those groups will be stable before those apprentices cycle through. i.e. I set the groups up ahead of time because I know that no one will be in those groups for a while at which point the meal supply will be sufficient.