Mind Over Magic

Mind Over Magic

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Attacks that ignore armor?
I had a battle that I knew was going to be a bit challenging just now, but it ended up being even moreso because one of the enemies had attacks which appear to ignore the earth mage's armor. He had quite a bit of armor up, but the attack decimated his hitpoints...and left his armor alone.

The enemy type was a Scythe, and it didn't have any skill that ignored armor indicated in the UI...so I'm at a loss as to what the deal is. Is that a special property of Scythe's that isn't documented? Or is something else going on here?

That was my first time fighting Scythe's since September, and I honestly don't remember anything about them from Early Access other than them being pretty tough and fast.
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Showing 1-11 of 11 comments
Philtre Feb 22 @ 5:50pm 
What difficulty are you on? Certain enemies get special properties on higher difficulties IIRC.
Originally posted by Philtre:
What difficulty are you on? Certain enemies get special properties on higher difficulties IIRC.
They do, but it shows you what those abilities are during battle preparations. There's no hidden ones as far as I'm aware.

I'm on relentless difficulty, so I already make a point to read all the enemy special abilities and terrain features before clicking the button to begin the fight.
Kylorian Feb 22 @ 6:13pm 
Originally posted by Jaggid Edje:
Originally posted by Philtre:
What difficulty are you on? Certain enemies get special properties on higher difficulties IIRC.
They do, but it shows you what those abilities are during battle preparations. There's no hidden ones as far as I'm aware.

I'm on relentless difficulty, so I already make a point to read all the enemy special abilities and terrain features before clicking the button to begin the fight.
Do air attacks ignore armor by default maybe??
I looked it up on discord and it's a scythe thing. They bypass armor. Doesn't say it in the codex, doesn't say it in the ability icon for them...but it's a 'feature' that they have nonetheless.
Follow up: I Stand corrected! The tooltips on the battle preparation screen do tell you that Scythers ignore armor. It's a tooltip on the icon for their attack power, rather than an ability icon like what I was looking for.

All is explained.

(I am about to do another fight against one and I looked more carefully this time)
Last edited by Jaggid Edje; Feb 22 @ 7:21pm
Ghevd Feb 22 @ 7:44pm 
I fought one the other day and the tool tip does mention ignoring not only armor but also shields.

An interesting thing I also learned that day has to do with fleeing. This doesn't work in the underschool and I have only did it when the fog overtakes a room. 3 enemies in total and the Scythe was in the back row. Managed to take down two of them but the fight didn't look like it would end well. I ran away before anyone was downed. Once I healed up I figured I would try again but the Scythe was the only one left still when I entered the fight for round two.

I tried this in the underschool vs a mana lantern and everything respawned so not sure if it would work with the regular fights down there.
Last edited by Ghevd; Feb 22 @ 7:47pm
Smart, @Ghevd. I have never used Flee, but I did know it keeps track of previously downed enemies when you do that. I need to be wiser about that in the future I think. Some of these fights are no joke on Relentless

The last time I played was before they added all these special abilities to enemies. It was quite a bit easier back then. Not a complaint, btw. I play on Relentless specifically for that reason. Otherwise scouting and alchemy don't serve very much purpose.
Ghevd Feb 22 @ 9:44pm 
I've been trying relentless myself and boy is it a world of hurt. Out of curiosity what architecture do you pick and do you check the shuffled box? I've been using balanced shuffled and it doesn't exactly shuffle as much as I expected.

I ask because I noticed "lofty" is the one it mentions was closest to what the early access version used but if you select shuffled it removes mentioning early access in the tooltip.
Originally posted by Ghevd:
I've been trying relentless myself and boy is it a world of hurt. Out of curiosity what architecture do you pick and do you check the shuffled box? I've been using balanced shuffled and it doesn't exactly shuffle as much as I expected.

I ask because I noticed "lofty" is the one it mentions was closest to what the early access version used but if you select shuffled it removes mentioning early access in the tooltip.
I use the balanced keywords, no shuffle (so far) The shuffled modes are only shuffling between a (very) small list of potential keywords for each room. So what you basically get is a little bit of variance, but not much.

I plan to use shuffle for future playthroughs, as well as some of the other choices, but this is my first time playing since September so I wanted to see what changed for the standard keywords before doing any shuffling or other choices. Turns out, almost nothing changed. :) Room requirements other than keywords had more changes than the keyword requirements.

As far as the "early access version", balanced keywords is what Early Access had for the longest period of time. The lofty settings goes back to early, early, early access. Like if you played it from day 1.
Last edited by Jaggid Edje; Feb 22 @ 10:19pm
Kylorian Feb 23 @ 8:29am 
Originally posted by Jaggid Edje:
I looked it up on discord and it's a scythe thing. They bypass armor. Doesn't say it in the codex, doesn't say it in the ability icon for them...but it's a 'feature' that they have nonetheless.
Ah yeah i looked at the codex and it says nothing about them. I figured it might be a hidden property or air like air mages using the "airwalk" movement always not just on the rugs.
Originally posted by Kylorian:
Ah yeah i looked at the codex and it says nothing about them. I figured it might be a hidden property or air like air mages using the "airwalk" movement always not just on the rugs.
It at least does warn you if you mouse over their attack icon in battle preparedness. I'm not sure how I originally missed that. I've been staying up way too late playing this freaking game so I guess lack of sleep... That or old age. Maybe I'm getting senile.
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Date Posted: Feb 22 @ 5:23pm
Posts: 11