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People might be able to fit under lower ceilings than that, but doors can't.
If I build floors extending outward from the wall with only 3 tiles of empty vertical space, will the wizards fit? Will it prevent them from opening the door because it needs space to swing outward or something?
Not to be that guy but, couldn't you test this yourself in seconds?
There doesn't seem to be a way to order a wizard to just move to a specific location, so in order to distinguish between "the wizard CAN'T go through" and "the wizard just decided to do something else" I'd need to set up some sort of dead-end area that can only be accessed through the one passage that I'm using for testing.
I'd need to design an appropriate layout, task wizards to deliver materials and do the construction, and wait for them to finish. Since there's a limited amount of foundation and I've already built a bunch of stuff, this would be several floors up, so nontrivial travel time on each hauling trip. (Or I could start a new game, but then I'd have to gather materials, etc.)
I'd need to keep disassembling and reassembling floors at different heights to figure out what the minimum is, and at different distances from the door if I wanted to check whether the limit was on movement generally or on doors opening specifically.
And after doing all of that, I still might overlook or misunderstand some edge case that I didn't specifically anticipate but that the community might already know about if I just asked them. (For instance, suppose that doors are taller than wizards, and require some space to swing open, but corridors don't need to be that tall in general. I happened to think of that in advance, but if I hadn't, my testing could easily have missed that distinction.)
Just making the above list of everything I'd have to do and estimating how long it would take took longer asking, and I figured there was a good chance that many people on this forum would know the answer off the top of their head.
Meanwhile, I'm disrupting the progress on my save file by making my wizards waste a bunch of time on this that they could have used for other things. I suppose I could reload a previous save when I'm done (assuming I'm not playing in Ironwizard mode, which you have no way of knowing).
(Unless you meant that the roof/floor above them is at that height of 4, rather than the room height itself being 4. In that case you'd be right.)
Below is a screenshot showing just one example, from my current school, where I have a room with a height of only 3. I did it that way due to the slope on the terrain and the fact that I want a ladder right where the slope is but want the rooms to the right to be aligned (once I reconstruct that area); I also do frequent 3-high in my House Commons for the student bed areas.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431149030
....yes? It is trivial. Set a task on the other side of the door. Right click to force assign the task. Walk through door to do task. Easy. Maybe 10 seconds, not 10 minutes.