Mind Over Magic

Mind Over Magic

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Door Height
How much vertical space do you need to leave in order for people to pass through a door? Visually it looks like the door occupies 4 vertical blocks but some rooms seem to list minimum sizes smaller than that. If I have only 3 empty spaces between the floor and ceiling, is that still a valid passageway?
Originally posted by Jaggid Edje:
Originally posted by Philtre:
Your mages need 4 tiles of space to walk through. In some cases you can get them to use items that are placed into a smaller space, so long as there is a 4-tile space for them to stand on next to it.
That is not correct. While doors and hallways do require a height of 4 tiles, for pathing they need only 3 tiles of height. You can make entire rooms only 3 high if you access them via broom racks, stairs, spiral stairs or ladders instead of doors/hallways.

(Unless you meant that the roof/floor above them is at that height of 4, rather than the room height itself being 4. In that case you'd be right.)

Below is a screenshot showing just one example, from my current school, where I have a room with a height of only 3. I did it that way due to the slope on the terrain and the fact that I want a ladder right where the slope is but want the rooms to the right to be aligned (once I reconstruct that area); I also do frequent 3-high in my House Commons for the student bed areas.

https://steamcommunity.com/sharedfiles/filedetails/?id=3431149030
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Showing 1-7 of 7 comments
The door occupies 4 vertical spaces, you need that much room to build it.

People might be able to fit under lower ceilings than that, but doors can't.
Manxome Feb 20 @ 2:30am 
OK, but what I meant to ask was how much empty vertical space do I need to leave in the columns adjacent to the door. The door itself is going in a wall. I'm trying to choose what height to put the floor tiles for the next story up.

If I build floors extending outward from the wall with only 3 tiles of empty vertical space, will the wizards fit? Will it prevent them from opening the door because it needs space to swing outward or something?
Last edited by Manxome; Feb 20 @ 2:30am
Naecabon Feb 20 @ 2:35am 
Originally posted by Manxome:
OK, but what I meant to ask was how much empty vertical space do I need to leave in the columns adjacent to the door. The door itself is going in a wall. I'm trying to choose what height to put the floor tiles for the next story up.

If I build floors extending outward from the wall with only 3 tiles of empty vertical space, will the wizards fit? Will it prevent them from opening the door because it needs space to swing outward or something?

Not to be that guy but, couldn't you test this yourself in seconds?
Manxome Feb 20 @ 10:54am 
Originally posted by Naecabon:
Not to be that guy but, couldn't you test this yourself in seconds?
...no? I'd estimate testing this carefully would take me more like 10 minutes.

There doesn't seem to be a way to order a wizard to just move to a specific location, so in order to distinguish between "the wizard CAN'T go through" and "the wizard just decided to do something else" I'd need to set up some sort of dead-end area that can only be accessed through the one passage that I'm using for testing.

I'd need to design an appropriate layout, task wizards to deliver materials and do the construction, and wait for them to finish. Since there's a limited amount of foundation and I've already built a bunch of stuff, this would be several floors up, so nontrivial travel time on each hauling trip. (Or I could start a new game, but then I'd have to gather materials, etc.)

I'd need to keep disassembling and reassembling floors at different heights to figure out what the minimum is, and at different distances from the door if I wanted to check whether the limit was on movement generally or on doors opening specifically.

And after doing all of that, I still might overlook or misunderstand some edge case that I didn't specifically anticipate but that the community might already know about if I just asked them. (For instance, suppose that doors are taller than wizards, and require some space to swing open, but corridors don't need to be that tall in general. I happened to think of that in advance, but if I hadn't, my testing could easily have missed that distinction.)

Just making the above list of everything I'd have to do and estimating how long it would take took longer asking, and I figured there was a good chance that many people on this forum would know the answer off the top of their head.

Meanwhile, I'm disrupting the progress on my save file by making my wizards waste a bunch of time on this that they could have used for other things. I suppose I could reload a previous save when I'm done (assuming I'm not playing in Ironwizard mode, which you have no way of knowing).
Philtre Feb 20 @ 12:27pm 
Your mages need 4 tiles of space to walk through. In some cases you can get them to use items that are placed into a smaller space, so long as there is a 4-tile space for them to stand on next to it.
The author of this thread has indicated that this post answers the original topic.
Originally posted by Philtre:
Your mages need 4 tiles of space to walk through. In some cases you can get them to use items that are placed into a smaller space, so long as there is a 4-tile space for them to stand on next to it.
That is not correct. While doors and hallways do require a height of 4 tiles, for pathing they need only 3 tiles of height. You can make entire rooms only 3 high if you access them via broom racks, stairs, spiral stairs or ladders instead of doors/hallways.

(Unless you meant that the roof/floor above them is at that height of 4, rather than the room height itself being 4. In that case you'd be right.)

Below is a screenshot showing just one example, from my current school, where I have a room with a height of only 3. I did it that way due to the slope on the terrain and the fact that I want a ladder right where the slope is but want the rooms to the right to be aligned (once I reconstruct that area); I also do frequent 3-high in my House Commons for the student bed areas.

https://steamcommunity.com/sharedfiles/filedetails/?id=3431149030
Last edited by Jaggid Edje; Feb 20 @ 12:50pm
Originally posted by Manxome:
Originally posted by Naecabon:
Not to be that guy but, couldn't you test this yourself in seconds?
...no? I'd estimate testing this carefully would take me more like 10 minutes.

....yes? It is trivial. Set a task on the other side of the door. Right click to force assign the task. Walk through door to do task. Easy. Maybe 10 seconds, not 10 minutes.
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Date Posted: Feb 20 @ 2:02am
Posts: 7