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Yeah, but I found the events also too frequent and just annoying during the endgame.
Vivified water mages scale their defensive magic with their absolute hp. So they WOULD in theory make great defensive mages, IF the ultimate spell of earth mages wouldn't make defense purposeless anyways.
- I assume the Steam Sorcerer is a human and uses flame lash? With Inspiration cast by a lightning mage he gets a guaranteed 3x hit. But considering the cost of flame lash, you can use it only once? Do you refill Mana with potions or the Lightning Recharge Spell?
- Why do you need Haste AND Inspiration and in the same mage (again a human I assume)? Inspiration increases speed and makes sure the Steam Sorceror acts first. And if you use flame lash, you don’t have the mana to use it again, so why haste?
- So what did the team you used for most of the game look like?
When you go into the screen to set up a battle, at the bottom there are two small bars with a bunch of symbols on them. Hover over the symbols to see the effect and the cost of each option, then click on the choices you want (if any). You can only pick one option from each bar,
I use 2X Steam Sorcerer Ravens, 1X Earth/Water Raven and 1X Human Air / Lightning Mage
Haste makes it so everyone acts first AND acts twice, two actions per turn
Inspiration guarantees their next attack crits, meaning your Steam Sorcerers get the guaranteed 3X Crit on whichever spell they use. This works on Tsunami.
You do not need to use Flame Lash to do insane damage. The triple crit on Tsunami is usually a 1k+ board nuke in end game and both of the basic water spells, Fireball and the Fire Ult can do mega damage as well with 3X crits, damage relics and Inspiration.
Human can work as a Fire Mage but I prefer the bonus of having all of my attacks do beast damage and not just the one trick pony of a big Flame Lash burst. The Water spell that increases damage/lowers their speed is also useful situationally as a one shot pop.
Also the 3X Crit Tsunami typically full heals your team at the end which is nice for quick healing inbetween fights for fast chaining of combat.
In end game, when I'm doing irrelevant fights that I want to quickly one shot, I just put my Air Mage in the back line with my Water / Fire main, cast Haste, cast Inspiration on the second immediate action, hit Tsunami and it one shots the board. This works for every invasion fight like clockwork.
Lastly, using Quests you can get all of your Ravens to the Human S tier mana rank trivializing the need to go human in the first place.
oh, got it. So it is not just making the balls but also paying a cost! Thanks for the info.
Yeah, the first row is all about moving around spaces on the board, but the second row can literally eliminate all enemy defenses and give them weaknesses. It's super strong!