Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's no such thing as school grades in this game. It's pass/fail. And the only way to fail is to either die or get kicked out before you graduate.
Play long enough though and you do unlock a way to increase those stat grades. Gear (relic's equipped) can increase the numerical values, and later game activities can increase the letter grade.
It's the numerical values that have an effect in terms of game mechanics; higher letter grades just give a much better numerical starting point and increase per level (and that's retroactively applied if you increase the letter grade).
This isn't ENTIRELY true.
Questing is a core end game mechanic and it WILL improve your Mages in a lot of ways.
You can increase Ranks, add Gifted relic slots, increase element #s and more. And a lot of it is repeatable.
In order to complete quests, you need a well oiled machine. It's also more of a mid to late game content area but it's still there.
I thought a little similar to you (but didn't really care, game is still awesome) until I got deep in to the dragon questing and then my opinion changed.
You do improve students, by training them up to the max of their innate abilities. But keep in mind that the overarching goal of the game is to improve the *school* (including the staff). The quality of the students' base stats only matters for the ones you want to hire on as staff. For the rest of them, you're running a diploma mill: bring them in, train them up, and ship them out. For the ones you want to keep, you can upgrade their stats by relics and quests, as already explained.
2) Improving your school IS rewarding, especially in higher difficulties. Your goal is to survive until you're able to dispell the curse, not to train your own harry potter or whatnot. MoM world is brutal. But I'd like to see some DLCs allowing you to invest more in your mages and "tune" them but giving you more challenging fights, personally.
I agree with the statement that the game could use more personalization for mages. I don't agree with your vision of the game. In my opinion, you don't really understand its concept. If you don't like it, that's fine, but you're literally criticizing things that suit the main part of the game's audience.
Yup.
The "school" is essentially a temporary relic factory with barely any school elements along the way. No exams, no school year, no post-graduation careers (unless you hire them).
The inevitable end-state is to reach the population cap of staff mages and cease to be a school at all.