Mind Over Magic

Mind Over Magic

View Stats:
Weakens Feb 19 @ 10:28am
My main problem with the CORE mechanics:
My expectation from a school is to improve students skill(grade) based on teachers skill, lessons quality, environment quality, classrooms variety, quality of life, etc.
But in this game grades are fixed since lvl1. Students does not improve, their skill is based on RNG, not based the school quality.
FFFF grade student will be FFFF in a perfect school with perfect teachers, and SSSS grade student will be SSSS even in the worst school.(yes there is a little +, but its really not a satisfying improvement) The main difference is the learning time. However finishing all the missions on each student usually takes more time, than the whole learning process.

So overall improving school does not improve students grade! Improving the school is totally NOT REWARDING.

Only reason to improve the school is to get better magic items dropped from students. But this require a very repetitive (for me annoying) micromanagement. Also, I dont think this is how a school should work. The whole game is about RNG and these annoying missions.

I worked days to reach the end of the research tree to to improve my classrooms, worked hard to get the expensive materials, then I realised, its a totally pointless improvement. It does not improve students in any ways, only the the learning speed, which was already 300% now its 400%, boom.... I feel like it was a waste of effort.
< >
Showing 1-9 of 9 comments
Those aren't school grades, they are stats. They use an old standard in video games of having the stats reflected by letter grades, with F being the lowest and S being the highest....but those aren't school grades, hence why even staff has them. They are determined by the faction (race) with a slight random factor.

There's no such thing as school grades in this game. It's pass/fail. And the only way to fail is to either die or get kicked out before you graduate.

Play long enough though and you do unlock a way to increase those stat grades. Gear (relic's equipped) can increase the numerical values, and later game activities can increase the letter grade.

It's the numerical values that have an effect in terms of game mechanics; higher letter grades just give a much better numerical starting point and increase per level (and that's retroactively applied if you increase the letter grade).
Last edited by Jaggid Edje; Feb 19 @ 10:58am
I was expecting the game to be a bit faster and more fun, similar to Spellcaster University
Naecabon Feb 19 @ 11:14am 
Originally posted by Weakens:
My expectation from a school is to improve students skill(grade) based on teachers skill, lessons quality, environment quality, classrooms variety, quality of life, etc.
But in this game grades are fixed since lvl1. Students does not improve, their skill is based on RNG, not based the school quality.
FFFF grade student will be FFFF in a perfect school with perfect teachers, and SSSS grade student will be SSSS even in the worst school.(yes there is a little +, but its really not a satisfying improvement) The main difference is the learning time. However finishing all the missions on each student usually takes more time, than the whole learning process.

So overall improving school does not improve students grade! Improving the school is totally NOT REWARDING.

Only reason to improve the school is to get better magic items dropped from students. But this require a very repetitive (for me annoying) micromanagement. Also, I dont think this is how a school should work. The whole game is about RNG and these annoying missions.

I worked days to reach the end of the research tree to to improve my classrooms, worked hard to get the expensive materials, then I realised, its a totally pointless improvement. It does not improve students in any ways, only the the learning speed, which was already 300% now its 400%, boom.... I feel like it was a waste of effort.

This isn't ENTIRELY true.

Questing is a core end game mechanic and it WILL improve your Mages in a lot of ways.

You can increase Ranks, add Gifted relic slots, increase element #s and more. And a lot of it is repeatable.

In order to complete quests, you need a well oiled machine. It's also more of a mid to late game content area but it's still there.

I thought a little similar to you (but didn't really care, game is still awesome) until I got deep in to the dragon questing and then my opinion changed.
Philtre Feb 19 @ 11:17am 
Originally posted by Weakens:
My expectation from a school is to improve students skill(grade) based on teachers skill, lessons quality, environment quality, classrooms variety, quality of life, etc.

You do improve students, by training them up to the max of their innate abilities. But keep in mind that the overarching goal of the game is to improve the *school* (including the staff). The quality of the students' base stats only matters for the ones you want to hire on as staff. For the rest of them, you're running a diploma mill: bring them in, train them up, and ship them out. For the ones you want to keep, you can upgrade their stats by relics and quests, as already explained.
UltiBand Feb 19 @ 11:39am 
1) Stats and level caps are not their grades, it's their POTENTIAL.
2) Improving your school IS rewarding, especially in higher difficulties. Your goal is to survive until you're able to dispell the curse, not to train your own harry potter or whatnot. MoM world is brutal. But I'd like to see some DLCs allowing you to invest more in your mages and "tune" them but giving you more challenging fights, personally.

I agree with the statement that the game could use more personalization for mages. I don't agree with your vision of the game. In my opinion, you don't really understand its concept. If you don't like it, that's fine, but you're literally criticizing things that suit the main part of the game's audience.
Kylorian Feb 19 @ 12:29pm 
You keep using that word (grade). I do not think it means what you think it means. :beeped:
Originally posted by Weakens:
I dont think this is how a school should work.

Yup.

The "school" is essentially a temporary relic factory with barely any school elements along the way. No exams, no school year, no post-graduation careers (unless you hire them).

The inevitable end-state is to reach the population cap of staff mages and cease to be a school at all.
Yeah they dont have grade. I do prefer they level up depends on the trial that they have done. But on second thoughts the game probably get very annoying and micro manage too if they did that.
Originally posted by Weakens:
My expectation from a school is to improve students skill(grade) based on teachers skill, lessons quality, environment quality, classrooms variety, quality of life, etc.
But in this game grades are fixed since lvl1. Students does not improve, their skill is based on RNG, not based the school quality.
FFFF grade student will be FFFF in a perfect school with perfect teachers, and SSSS grade student will be SSSS even in the worst school.(yes there is a little +, but its really not a satisfying improvement) The main difference is the learning time. However finishing all the missions on each student usually takes more time, than the whole learning process.

So overall improving school does not improve students grade! Improving the school is totally NOT REWARDING.

Only reason to improve the school is to get better magic items dropped from students. But this require a very repetitive (for me annoying) micromanagement. Also, I dont think this is how a school should work. The whole game is about RNG and these annoying missions.

I worked days to reach the end of the research tree to to improve my classrooms, worked hard to get the expensive materials, then I realised, its a totally pointless improvement. It does not improve students in any ways, only the the learning speed, which was already 300% now its 400%, boom.... I feel like it was a waste of effort.
Your main problem that do NOT understand what is education at first place. Each pupil/student comes with his/her own mind set, so school tries to give basic knowledge about everything. Some will be good at chemistry, some at literature, some at instalation and building etc. So the idea to improove talants that student already has, and not to try to create a new human being. That is basic idea about this game
< >
Showing 1-9 of 9 comments
Per page: 1530 50