Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you apprentice into a neighbouring element you get +2 to each element and no mali
If you apprentice into an element that is your second closest neighbour, you get 1 free relic slot and +1/+2 to your/the new element and a mali to 2 others
If you apprentice into an opposing element, you gain a special super power, depending on the 2 elements and you gain +1/+2 to your/the new element and a mali to 2 others
---------------
so you dont always gain a free relic slot, it depends on how far away the new element is from your current
in some cases the super power for an opposing element is far better then a free relic slot, like
nature + air, extends all duration based effects by a round (like haste)
lightning + dark, dooms random enemies whenever you dont deal direct damage (like Inspiration, Shadow Cover or Recharge)
meanwhile for some elements the +1 daily ultimate can be super usefull, like a fire mage being able to use the fire ultimate 3 times a day is insane, meanwhile for most other elements there really isnt much reason why you would want to do them more then twice
It was like if you double up with the element you get an extra ultimate per day, up to 3 max; they say it was dependent on if they're happy or not on conviction. I'm lighting creative difficulty so generally... it's pretty high.
Fire+Water - was triple damage for crits; which is awesome - expecially paired with a electric mage that can charge an ally attack.
I was trying to get them all today to see the different skills. But yes; some of the weird ones allow for the extra relic it's not for all duel classes.
Definately makes it more fun to build a mage. I remember when air with a high damage bonus was pretty much the only way to go. I think they nerfed dark a little too hard though - cause I haven't found a build that makes dark a awesome field cleaner like it used to be.