Mind Over Magic

Mind Over Magic

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Susan K Dec 28, 2024 @ 1:54am
Getting more seeds
If I'v built over the area where wild smokestick, fenix flower etc. are growing, is there a way to get more of their seeds without just buldozing some of my school to let them regrow? I feel like there either should be a % chance to get more seeds from the planters or there should be an option for players to choose planters to only produce seeds - no smokestick, but smokestick seeds for example
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Showing 1-10 of 10 comments
Soul4hdwn Dec 28, 2024 @ 2:58am 
best suggestion is to make your second floor 13 tiles high so things can grow.

next or the real answer... remove foundations along the necessary spots for wild plants to grow.

try to build up more than building out. =( you can still build outward but note the first answer as your new starting point.
DisasterIncarnate Dec 28, 2024 @ 8:40am 
it is ridiculous we can automate everything yet these annoying items need to be harvested manually ALL THE DAMN TIME or your automation grinds to a halt, yeah a % chance to get what we need from planters should be a thing, having to micromanage all these items is annoying as heck, want NutMage for librations? well get manually chopping Sweetleaf trees for its nuts, for dumb reasons we cant get them from the exact same tree's in our Woodcuttery building, its beyond annoying.
Philtre Dec 28, 2024 @ 8:47am 
Originally posted by DisasterIncarnate:
it is ridiculous we can automate everything yet these annoying items need to be harvested manually ALL THE DAMN TIME or your automation grinds to a halt, yeah a % chance to get what we need from planters should be a thing, having to micromanage all these items is annoying as heck, want NutMage for librations? well get manually chopping Sweetleaf trees for its nuts, for dumb reasons we cant get them from the exact same tree's in our Woodcuttery building, its beyond annoying.

You can also make all Libations using spices you can craft in the Gruel Pot from farmed ingredients. The recipes that use seeds were designed specifically to let you use up excess seeds.
n3mes1s Dec 28, 2024 @ 10:59am 
Its made on purpose so you have to plan ahead when building your school. I always say the same thing, these games are not made to be played just one time. You are going to re-start many times as you keep discovering how everything works and how you have to build your foundations in the beginning. That is sometimes even fasters and less head-ache than just trying to demolish and re-build half of your school for just one single room....

Just restart another run and this time leave some places near your school without foundations so things can grow. Anyways the game has become so "complicated" that you will need to build a huge school nevertheless and you will need to expand way further away from your initial spot.
Jay Dec 28, 2024 @ 12:47pm 
Originally posted by DisasterIncarnate:
it is ridiculous we can automate everything yet these annoying items need to be harvested manually ALL THE DAMN TIME or your automation grinds to a halt, yeah a % chance to get what we need from planters should be a thing, having to micromanage all these items is annoying as heck, want NutMage for librations? well get manually chopping Sweetleaf trees for its nuts, for dumb reasons we cant get them from the exact same tree's in our Woodcuttery building, its beyond annoying.

If you have all the planters you need, then you don't need seeds. All libations can be made without seeds.
So this is only a problem if you have built up your school and didn't save enough seeds for your greenhouse. Which shouldn't be something that happens often - maybe once or twice per school, at most.
boohboomagoo Dec 28, 2024 @ 1:00pm 
Originally posted by Jay:
Originally posted by DisasterIncarnate:
it is ridiculous we can automate everything yet these annoying items need to be harvested manually ALL THE DAMN TIME or your automation grinds to a halt, yeah a % chance to get what we need from planters should be a thing, having to micromanage all these items is annoying as heck, want NutMage for librations? well get manually chopping Sweetleaf trees for its nuts, for dumb reasons we cant get them from the exact same tree's in our Woodcuttery building, its beyond annoying.

If you have all the planters you need, then you don't need seeds. All libations can be made without seeds.
So this is only a problem if you have built up your school and didn't save enough seeds for your greenhouse. Which shouldn't be something that happens often - maybe once or twice per school, at most.


--- This isn't correct my libation fountain requires beast "spices" like cinnimint, which requires seeds. Seeds are only dropped when the grounds are harvested. Like the earth on L1 is harvested. The planters do not ever drop seeds unless you deconstruct them.

I agree slightly that greenhouses should spawn a smaller or lower rate of seeds just to keep up with this passively - I don't play on hard difficulty but I can't imagine NEEDING that rec room buff. It would turn the game in to constant harvesting at L1 spam...
boohboomagoo Dec 28, 2024 @ 1:01pm 
I like the idea of a "tended" plant in a greenhouse has a small chance to drop seeds. Relics could boost seed tending chances
Philtre Dec 28, 2024 @ 1:24pm 
Originally posted by boohboomagoo:
--- This isn't correct my libation fountain requires beast "spices" like cinnimint, which requires seeds.

Take a look at the recipes in the Gruel Pot. You can make all of the spices in the Gruel Pot using only farmable plant parts, no seeds. The recipes in the refining beasts are to give you something to do with extra seeds.
Jay Dec 28, 2024 @ 5:10pm 
Originally posted by boohboomagoo:
Originally posted by Jay:

If you have all the planters you need, then you don't need seeds. All libations can be made without seeds.
So this is only a problem if you have built up your school and didn't save enough seeds for your greenhouse. Which shouldn't be something that happens often - maybe once or twice per school, at most.

--- This isn't correct my libation fountain requires beast "spices" like cinnimint, which requires seeds. Seeds are only dropped when the grounds are harvested. Like the earth on L1 is harvested. The planters do not ever drop seeds unless you deconstruct them.

It is correct.
Please look at the research "Cooking with Spice" (2nd tier of the fire/cooking tree).

You can make the libations without having seeds. This is just a way to use-up all the seeds that used to just accumulate and make the map messy.
boohboomagoo Dec 28, 2024 @ 6:54pm 
Ah yes I found it! it was in the gruel pot. :/ that seems weird. they should make a spice mill or something where it's more obvious. Thats' what they did in ONI and that made sense.
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Date Posted: Dec 28, 2024 @ 1:54am
Posts: 10