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I think I got my first 3x spectral rift after my first mage reached lvl 18
you could click through the spectral rifts and see if one only spawns a torch snuffer, in which case you can kinda just ignore that rift and focus on the others as a torch snuffer doesnt really do anything and disappears after less then a day
for the breath stealers the only counter I found is that they only spawn at the unexplored underground fog, so the deeper you explore the underground the deeper they spawn, the more time you have to defeat them
it feels like you havent played the game since it first released into early access
The spectral rifts are fine, but the two breath-stealers can be brutal. If it's an apprentice that is marked, I just wave my hand while saying: "Farewell, my dear pupil.".
now any problem event is spaced out by a day.
there should be a setting for disabling breathstealer altogether though...
i might have misread if there was a setting to disable doubles (period, of any and all doubles)
And the chain reaction that happened after was... terrible. Mourning is too much of a debuff.
Of course i played, what has to do the hermitage thing with anything at all? do you know you can play without actually building it, right? i didnt even pay attention last time i tried the game for the last updates if the isolated keyroom was removed or not. I didnt bother. I just saw that the peaceful experience i wanted from this game months ago has been completely destroyed with a lot of nonsense. Many aspects that affect conviction are completely dumb and overwheelming. And btw the game is still in early access, and at this rate is going to be forever lol.