Mind Over Magic

Mind Over Magic

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Daredevil Dec 18, 2024 @ 3:01am
Please, do something about Water Wand Tier 3
Title says it all. The extrovert perk for Water Wand 3 pretty much locks the water mage into teaching and sleeping with the students. It decreases awfuly fast, requires the mage and 2 others to start increasing... this is nuts.

Make it count with 1 more mage, so we can actually put them in a bedchamber, just like how this game was supposed to roll.

Right now its waaaaaaaaay better to have a mage with any other wand and apprentice into water.
Last edited by Daredevil; Dec 18, 2024 @ 3:02am
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Showing 1-10 of 10 comments
Conan Dec 19, 2024 @ 2:40pm 
me dont undersand any of ur words. me dont speak french...
hashimoto4life Dec 20, 2024 @ 11:49am 
I hate my Water Mage. He breaks every two days and is just unmanageable. I might just retire him and get rid of him.
S i x t h Dec 23, 2024 @ 1:36am 
new trait for water wand holder it decrease too fast and increase too slow
instead of crafting potion she just can't because she will fell lonely
also can't sleep in bed chamber since 2 ppl in room won't increase her need
Acce Jan 22 @ 2:40am 
Yea, that perk is a nuissance and needs some tweaking (as it sort of doesn't make sense from how the rooms benefit works compared to overall design)

Anyways, it does require much more attention then most other classes
But as you wrote I did something similar, I created a large (actually min4 staff total, just in case someone isn't sleeping in the room for some reason) austere bedrom which at least allows him to regain some during the night together with some other staff which are not in need of being in high-grade bedchambers.

On top of that look for other traits or benefits you can stick to this person and put staff on the same schedule which likes each other and to ensure same sleeping schedule.
If you do add more sleep time to the schedule, it will also help (but less work time for the staff...)
Last edited by Acce; Jan 22 @ 2:45am
I wish it paused when sleeping.

I also wish the castle wasn't so empty of people.

Castle full of quilted doesn't help the extroverts.

The water mages ought to have assistants helping them with the alchemy and such.
Last edited by ExMachina14; Jan 25 @ 8:14pm
Originally posted by Acce:
... austere bedrom... with some other staff....

This doesn't sound very efficient to me. That's a LOT of staff missing out on bedroom bonuses.

Under current design, I think it's much better to simply not use any tier 2+ water wands and cross-train instead.
Originally posted by ExMachina14:
Originally posted by Acce:
... austere bedrom... with some other staff....

This doesn't sound very efficient to me. That's a LOT of staff missing out on bedroom bonuses.

Under current design, I think it's much better to simply not use any tier 2+ water wands and cross-train instead.
3 is a lot?

anyways for other people just leave the water person in a kitchen, long hallway, or longer recreation
I am having similar problems with Fire Mages. They need to hunt and fight constantly. Even if I put them in every fight, and hunt every rat, they are upset a short time later. And if you put them in enough battle to keep them happy, they just get so many traumas so fast that you have to dismiss them anyway.

This compounds with recreation. I need 3 time segments to get most mages even near decent recreation, and it just drops off so fast. Even private bedrooms and dining rooms are not helping.

They need items (like wind chimes for just one example) that lower recreation loss. Maybe other items that lower Hunting Need loss (Creepy Luxuries?).
Last edited by Star Paladin; Jan 27 @ 4:00pm
KizuRai Jan 29 @ 1:35am 
Hi, I have maybe a few suggestions that might help? I'm still in the midst of optimizing everything myself but I've found a few things that help with the Extrovert trait:

- Rituals that require 3+ mages raise the extrovert meter, especially if you're at a high MAGE score and summoning or hiring takes a long time
- I have all my water mages sleeping in the same room (though I'm still experimenting if that actually helps), I don't get the Bedroom conviction bonus but hopefully I at least don't get negative conviction
- As you've mentioned, teaching is really good too. Water mages don't do much except cleaning and filling the med beds but cleaning can be done by the quilts, so setting their teach as higher priority spares time for your other mage wand types to be doing other things
- If you have it set up correctly, then your water mages' schedule should be sleeping, eating, teaching, recreating, and these are all social activities. If your water mages have free time/idle, you can set their priorities on chairs for drinking libations which also makes them gather up in a room.
- Something to help so you're not trying to set each mage individually is creating a Group and making a water group that auto adds anyone with a Water Wand, then you can just set that group's priority and tasks.

Hope this helps!
Originally posted by KizuRai:
I have all my water mages sleeping in the same room

You have more than one staff member with a water wand?

... Why?

Originally posted by KizuRai:
If you have it set up correctly, then your water mages' schedule should be sleeping, eating, teaching, recreating

When do they do alchemy?
Last edited by ExMachina14; Jan 30 @ 2:47pm
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Date Posted: Dec 18, 2024 @ 3:01am
Posts: 10