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I'm reasonably sure that 18 is the absolute level cap, because if you create a custom group with a rule based on the mage's level, it won't let you specify a level range that goes higher than 18. (Conceivably they could increase this when you actually get a mage that's above 18, but it hasn't been gradually increasing based on my actual highest-attained level so far, so that would be inconsistent behavior.)
My guess regarding the recommended level is that it's just a way of saying that it's intended to be hard, even for max-level mages. (But I haven't gotten there yet.)
Making someone an apprentice does not prevent them from finishing their ongoing trials, either, although the relic that they manifest when they become an apprentice will have a max level based on the trials they've completed at that time, so you can get better relics by completing the trials first.
The only thing I know of that removes trials is if the mage is hired as staff.
Thnx for the explanation. So it is better to upgrade the wand once they reach their level cap, so that they level up with the xp of the trials that have not been completed yet... and you are right about the relic level.
Base cap = 3.
Wand II cap = 5.
Wand III cap = 6.
Staff double the cap.
Promoting a student to Apprentice doubles the cap.
Hiring an apprentice triples the cap.
Wand III + Apprentice + Hired as staff = 6 x 3 = 18.
Trails have no relevance to level cap, only to the level of relics you get on transitions.
You want to upgrade your wand right away. There's no benefit to waiting in 90% of the cases. The sole exception is that upgrading a student's wand is a Ritual, and thus it's worth waiting until Full or Rested for trials that require being Full or Rested while doing a ritual.
Normally, though, you want to unlock the trials you get for upgrading your wand immediately, so you can start making progress toward them.
But your default timing choice for when you should tell them to upgrade their wand should probably be "literally the moment they arrive at the school".
The only reason you should wait is if one of their trials is performing a ritual while full/rested/tranquil.
You can see what you're facing by choosing Start Battle. You can back out without penalty from the setup screen, and you can see what types they have, damage output, and terrain.