Mind Over Magic

Mind Over Magic

View Stats:
Mermidion Sep 22, 2024 @ 2:09am
Thoughts on dragon
i managed to aquire the full grown adult dragon yesterday and i gotta say, raising that thing from egg to adult while maintaining a 100% care value was a huuuuuge pain in the butt and i am glad its finally over.
Especially when you had to feed the dragon the stuff that was also needed for a feast that the dragon also wanted was a pain.
My tip for others, have a big surplus of food ,especially later stuff like "sweeatmeat" and "meat and veggies" before you let your dragon enter his gloom face.

When i read the different describitions for the new stuff that came with the dragon, it seemed to imply that they could be other dragons in the future besides the jade one, if so i hope they ease a little bit up on the stress factor when raising it.
Last edited by Mermidion; Sep 22, 2024 @ 2:10am
< >
Showing 1-14 of 14 comments
idle Sep 22, 2024 @ 5:20pm 
what will we get after we full grown dragon?
Jaggid Edje Sep 22, 2024 @ 6:25pm 
I agree with you @Mermidion, raising the dragon to adulthood is quite a lot of micromanaging. Students handled feeding and affection just fine automatically with the dragon set to priority 4, at least for me, but the whimsy quests required regularly checking on it and doing those manually. And the various rituals to advance it in life stages was a lot of micromanaging to meet the various ritual participant requirements.

Still, overall I really enjoy the final product of the dragon. Getting quests and being able to increase skill caps of mages and level caps of relics is pretty cool.

Originally posted by idle:
what will we get after we full grown dragon?
You get to do a series of quests. Several different quest chains, and some of the quests in the various quest chains are repeatable, including ones that raise element skill caps on students and staff and ones that raise relics' level cap.
Mermidion Sep 23, 2024 @ 2:10am 
Originally posted by Jaggid Edje:
Still, overall I really enjoy the final product of the dragon. Getting quests and being able to increase skill caps of mages and level caps of relics is pretty cool.

Originally posted by idle:
what will we get after we full grown dragon?
You get to do a series of quests. Several different quest chains, and some of the quests in the various quest chains are repeatable, including ones that raise element skill caps on students and staff and ones that raise relics' level cap.


yeah, the end justifys the Hassle. the minimum Cap raise for certain magic is also a brilliant way to repair certain affinitys going to Zero when you make apprentices.
and i do enjoy the quest storys since i like the Wolfkin anyway.

i would however say that they overdid it with the length of quests.
Sending two of your mages on a 6 Days quest for example is to much imho, its not like you activly do anything in the quest. so it feels like a bit unnecessary. you could cut every quests time in half and it would not change a thing gameplaywise. i mean there is really no different between going without two mages for 3 or 6 days. that it is longer just makes it more annyoing is all cause of the wait.
Last edited by Mermidion; Sep 23, 2024 @ 3:41am
Jaggid Edje Sep 23, 2024 @ 6:01am 
I agree that the away time for many of the quests is way, way too long.

I actually modified it for my own game and cut the times in half just like you mentioned.
Mermidion Sep 23, 2024 @ 6:07am 
Originally posted by Jaggid Edje:
I agree that the away time for many of the quests is way, way too long.

I actually modified it for my own game and cut the times in half just like you mentioned.

how did you do that?
Jaggid Edje Sep 23, 2024 @ 8:16am 
Originally posted by Mermidion:
Originally posted by Jaggid Edje:
I agree that the away time for many of the quests is way, way too long.

I actually modified it for my own game and cut the times in half just like you mentioned.

how did you do that?
In the yaml files of the game's installation, subfolder "\mindovermagic_Data\StreamingAssets\". They can be edited in any standard text editor (like Windows notepad, though I use Notepad++).

Inside the additional subfolder "\Quests" of "\StreamingAssets", there are a couple of yaml files, which combined contain all of the quests in the game. The lines containing the text "SimHoursUntilReturn" with a numerical value are the lines for how long people are away when doing the quest.
kaibioinfo Sep 23, 2024 @ 10:22am 
In principal I liked the way how you had to hatch the dragon. However, it was also a lot of frustration. In retrospective, I did many things very wrong and if you know what to expect you will have a much easier job.

Just take as an example the care-taking. The key is that your dragon only loses care if you do not satisfy two of its needs. So you don't have to perform a feast - the desired ritual changes every half day, so you can just wait until an easy ritual (like teaching ritual) is required.
Still, you should have all required ingredients. It's really annoying when you start hatching the dragon, find out that something is missing, but then have to keep him in some stable state until your research is finished.

From a balancing perspective this means that the dragon is easy to hatch if you already did it once, but difficult and frustrating if its your first time. Clearly not perfect.
Mermidion Sep 23, 2024 @ 10:35am 
Originally posted by Jaggid Edje:
In the yaml files of the game's installation, subfolder "\mindovermagic_Data\StreamingAssets\". They can be edited in any standard text editor (like Windows notepad, though I use Notepad++).

Inside the additional subfolder "\Quests" of "\StreamingAssets", there are a couple of yaml files, which combined contain all of the quests in the game. The lines containing the text "SimHoursUntilReturn" with a numerical value are the lines for how long people are away when doing the quest. [/quote]

Thank you for that. changing every quest to half the time took a bit, but it was still less time than waiting on your mage to return from a 6 Day mission xD.
Cutting all the times in half works perfectly and makes the game feel much more fluent, i hope the devs take note.


Originally posted by kaibioinfo:
Still, you should have all required ingredients. It's really annoying when you start hatching the dragon, find out that something is missing, but then have to keep him in some stable state until your research is finished.

From a balancing perspective this means that the dragon is easy to hatch if you already did it once, but difficult and frustrating if its your first time. Clearly not perfect.

yeah, it really felt like it is still a work in progress.
A warning before the next phase that you need certain stuff to be researched before would also help.
i had the problem that my student never wanted to care or feed him themselve, even thought i made the dragon and caring a high priority, so i ended up giving them the order manually everytime it was needed.
kaibioinfo Sep 23, 2024 @ 10:40am 
I mean, you can always "re-hatch" the dragon. But this is not communicated in the beginning. I thought if I don't make it to care value 100% I will have to live with it for the rest of the game.
I'm having a very hard time getting him hatched- I have high skill mages and I'm slowly working on making every single hired mage a special summoned mage, apprentice, then hired teacher. I have some good mages like Nature 7 & Earth 4 or Earth 6 & dark 3, but not the combinations I need. Any suggestions? Or am I doing anything wrong?
kaibioinfo Sep 24, 2024 @ 3:46am 
Just use students for the combinations. As soon as they have a wand of level 2 they should be good enough. If your are still missing the combination, you can make them apprentice in the element they lack.

For example: if you have a student with Nature 4 but dark 2, you can just make him a Dark apprentice to boost his dark level.

However, as training apprentices takes a lot of time, it might be easier to just summon, say, 5 nature students and give all of them a wand of level 2. Chances are very high that one of them will have the skill combination you need. You can graduate the other ones.
Mermidion Sep 24, 2024 @ 4:16am 
Originally posted by leopard_of_lightning:
I'm having a very hard time getting him hatched- I have high skill mages and I'm slowly working on making every single hired mage a special summoned mage, apprentice, then hired teacher. I have some good mages like Nature 7 & Earth 4 or Earth 6 & dark 3, but not the combinations I need. Any suggestions? Or am I doing anything wrong?

Pretty much what Kaibio above said. but i also wanted to add that you might want to look through your relics list every now and then as there could be some that raise the cap of certain elemental affinity for mages who wear them.
RodrigoSenhor Oct 21, 2024 @ 12:15pm 
Originally posted by kaibioinfo:
I mean, you can always "re-hatch" the dragon. But this is not communicated in the beginning. I thought if I don't make it to care value 100% I will have to live with it for the rest of the game.

re-hatch? how?
melia_romulans Oct 21, 2024 @ 12:21pm 
Originally posted by RodrigoSenhor:
re-hatch? how?

There's an button at the bottom of the "Needs" tab of the Jade Dragon Roost for a fully grown dragon.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Sep 22, 2024 @ 2:09am
Posts: 14