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If you are really struggling, you can adjust difficulty settings in a very fine-grained way, even in an ongoing game, to tone down any specific mechanics that are causing the most pain.
Ideally rush Bitter Gruel and get off Gutberries. -5 is a lot better than -20. Also I prefer to get rugs "Liven up the place" early because it utilizes Smokepearls with the occult rug which really have no use early game so they aren't fighting for other projects. If you look at rooms you can get Private Dining Room and Conservatory rec room VERY early with just some windows and rugs. Like I'm talking before day 10. Assuming you hire or start with a Lightning teacher. Don't forget that some bookshelves are the only thing you need to make the second best research room in the game the Mage Tower. Utilizing rooms early really help.
I figure they want to make this game about micromanagement.
Personally, I think it's about planning ahead and preventing problems from arising in the first place, which would be similar to the publisher's other colony sim, Oxygen Not Included. Of course, this means your first run will likely crash and burn, because you need time to learn about what can go wrong and how to prevent those things.