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...please dont add even more stuff as new requirement. right now its already a mess and the devs should clean it up before even thinking of new stuff, or it will probably only get worse.
If you have many similar topics coming out from different users - that means the issue is pressing and needs to be fixed ASAP. And yes, that helps with priority when you organizing what needs to be done.
I see you didnt really read my post, cause i pretty much said the opposit.
i was politly saying that if you make up new staff like "Enclosed" or "spire". it will only give them new ideas to mess the game up, cause the biggest problem right now is the combination of words. and with how it is going right now, it wouldnt take them long to make a room that is "spire"+"skewed"+"interior"
However I don't think the problem is with the keywords themselves, I'd actually say it's the exact opposite - the problem is that the game LACKS keywords.
I'll try to show what I mean with an example:
Lets take Lightning Observatory. It's a lightning-teaching classroom, so it's kinda logical it should be up there, right? Cause lightning always seeks the path of less resistance to the ground, so it always strikes the highest spot available. But the game doesn't have any keywords that define the position of the room relative to the rest of the build, so devs try to make a combination of existing words that would force players to build it in intended way - high up and not flanked by anything. The result is Towered + Elevated + Lofted... that restricts the hell out of it, voiding lots of cool design posibilities, while not actually preventing players from building in in the middle of the school surrounded on all sides.
Meanwhile introducing one and clear condition would give players much needed freedom of expression. Instead of dozen of rules that pretty much dictate one specific shape your room should be, it would state ONE rule to follow and leave the rest to you. You can have your Lightning Observatory built however you want - as long as it sits on top of your building.
Same with other rooms, having one clear condition to follow turns the game into a lego set, where you need to find correct conjunction points, but the pieces itself are open to be whatever, rather than logistic nightmare puzzle it is now, when you pretty much follow a blueprint set up by the developers.
and while in theory your concept is nice and good. it would only work IF (and thats a big IF) the developers get away from the concept that some of the later aquired rooms need more Keywords to make them harder to build. Like House-commons on balanced for example, they made it Skewed+interior+lofted and since its a student room for eating,sleeping recreation it would be biiiiiig. just looking at it makes you see that the whole intention behind it was to give the player a hard time on purpose. they either wanted it that way or they didnt take a second look to see how messed up it was.
honestly i would love it if we had more clear, one-keyword rooms (especially at the bigger rooms) like you propose. just dont know if the devs would think the same way.
The fact that Relogic (Terraria devs, who were notoriously against mods in terraria's early days) also switched to mod support when their game began to fade out, and it actually did saved it from oblivion also adds to it.
People love being in control and so people need options. You might not use them all but it's always nice to know they are there if you change your mind. More keywords could bring more challenges and more fun to the game.
...that's, of course, if devs stop nerfing all clever plays players find and realise that trying to dictate player how they should play never ends well.
Workarounds were found for a few keywords and the devs made up new ones and randomly added them to make the game 'harder' There is no logic.