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Also, what is the point of having to pulverize?
What was wrong with the scrolls?
Why can't we get gnosis shards when graduating students?
Now we get a decision point, which tend to improve gameplay.
Before, it was graduation gives resources.
Now it's graduation gives a choice - do I want the resource or the item? If you never want a relic, then it's one extra step to do the same as before. But there's now a question of whether I want the relic more than a resource.
Assuming that at least some relics are useful or can change my gameplay, I think it's an improvement.
Looking forward, it opens up some game design space for random relics that do change gameplay. They can add relics that won't arrive every game, but will change how you play the school you get that relic. I'm curious to see what can come out of that space.
Were they Level 1 relics? Those only give one shard. There are better ways of getting gnosis shards; I think pulverizing them is mainly useful for inventory management (getting rid of ones you don't want).
Only staff members can do certain jobs like Alchemy.
And you have to allow the task in the priority screen.
Students can't craft potions.
It is good to have someone with high water stats around, you need a certain minimum level for several of the healing rituals, and it can be a good combo with certain other elements for your dungeon team. So if you don't have anyone on your staff with good water skills, keep her and make her staff.
Most of those relics become useful at some point but I usually break up the level 6-7 relics azre you'll get much more powerful ones later.
^^ This !! But my 50c to the matter might spoil a bit, so be warned ;-)
There are few highlevel relics that give you up to 4 (!) more shards (or maybe even more?) per skill gain of any student. So if a student gains one gnosis shard on skilling up, you get a few more shards extra every time this happens, only with this relic on display.
They won't stack, unfortunately, so you can only have one of this kind on display and those relics start out lowlevel and give you only maybe plus 2 gnosis shards extra at first. But even that triples your income!
But levelled up with a mage who fits to the relics type and then put on display in an archive or a library it's a great bringer, so to speak. And with the new nexus-altar there is even a way to adapt mages to certain relic-types, if you have a good relic to use but no fitting relic slot on any mage.
I am on day 250 somewhat and never had any relics-crusher yet. But I am playing very slow and relaxed, no more than 12-14 pupils and maybe 10 teachers and a lot of time. This might fit only with my playstyle? Don't know, but fo me some relics are far more usable than to be crushed. But I guess, even I will come to the point to get rid of some I wouldn't ever need.
Maybe there will be some "magical estimate" before one crushes a relic, some QoL feature?
Great game anyway ;-)