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Right now I feel recreation decays too fast. Maybe slowing down the decay rate if you have a wider variety of entertainments? I would like that.
I would suggest boardgames, book reading, some kind of dart game? Should be magical themed
I'm sure they have planned it out but a Duel Ground would be nice for both teaching and a minor recreation gain.
Loving the game so far, but would also like a ''bigger'' objective than the currently incomplete Underground School, like, on Spell Caster University we had minor incentives to specialize and earn bonus through graduations, here we have the relics but it feels kinda lackluster.
Obviously wizard's chess. And scrolls.
I was actually thinking some kind of drink, like a 'sweet potion' or something for relaxing. You would need to brew them at an alchemist station and supply them for mages to drink in recreation rooms.
Such as gardening for the mages that have 'love gardening' and/or main nature skill. Same can go for other activities like cooking/hunting, mining, chopping, crafting...
I'm no fan of the new quirks-system, but expanding on recreational options would go hand-in-hand with quirks. A mage may love to read and therefor gain rec faster from reading/studying than dancing to the enchantophone.
I am hoping the devs can find a direction to follow, so much has changed already since the early days and dragons won't keep me around.