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Performance will surely be a problem if we build large colonies but still i suppose i should be able to build a "large enough colony". What's the point of have all end classroom if they are empty because i graduate student to fast in order to get extra staff?
i hope they somehow find a goodway to balance performance and game design.
Imho i should be able to build a 56 members school. 1 teacher for each type and 7 students each.
And i actually can, we can just hire more student with mana crystal and ensure enough conviction for the fully graduated student. But since i need the adept scrolls too is kind of useless to keep fully graduated student.
If i want to graduate and hire more i'm depending from mana crystal.
I have the same idea, in order to get decent feedback on the early part of the game we are forced to play mid game.
And i think that because of the design interface. U can store lvl 4 wand tier (never dropped 1) u have extra slot for abilities in the magic section of student.
I have no idea on how it can evolve, but i hope we can have larger colonies and a complete dungeon design system that encourage me to continue with the dungeon also after completing the research, and probably kind of "forcing" me to the dungeon part with different student team in order the get this extra value.
We'll see, i'm waiting for the next patch, i hope and think we will have the endgame unlocked somehow that can also change some game mechanics